Monday, May 16, 2016

Bulletstorm Developer Making a New AAA Shooter

People Can Fly, the Polish developer behind the Painkiller series, Bulletstorm and Gears of War: Judgment, is working on a new AAA shooter.

Speaking to Gamepressure, People Can Fly CEO Sebastian Wojciechowski confirmed that the studio - which was rebranded as Epic Games Poland in 2013 but regained independence in 2015 - has been working on the new game since the beginning of 2016.

Wojciechowski also confirmed that the game already has a publisher in place, but that he can't reveal more at this stage. On top of the shooter, People Can Fly is also working on a second, smaller project.

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Sunday, May 15, 2016

The Witcher's Wild Hunt of Blood and Wine

"Yeah, he was a funny guy to work with, Peter. He was quite interesting. I used to like the days where he'd actually take us out for lunch and then start drinking and go, 'I can't be bothered to go back to work today.' So he'd just put his card behind the bar and everyone would stay at the pub for a little bit. This is why we had quite a lot of delays on those games. A very different experience."

Peter Molyneux gets better every time I hear about him, and CD Projekt RED senior animator, Jamie Bury, has a few things to say. He's been animating video games with seniority for some 15, 16 years now. Prior to landing in Poland with The Witcher crew, he "worked on things like Black & White, and Fable. Crysis. These kind of things."

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On Valkyria Chronicles' Magical Realism

It's late October 2008 and the affecting fiction of Valkyria Chronicles peeked from store shelves for the PS3. It felt like it should loom. Scant fanfare preceded its Western arrival, and very little succeeded it. It didn't succeed, at least commercially. For the war crime of being an artful anime SRPG in the time of brown military shooters, nobody bothered to market it properly outside of Japan, where it received a conferral of honours that persists to this day in the form of every method of merchandising known to pop culture. There's even a threequel that charts the misadventures of a penal battalion, Valkyria Chronicles 3: Unrecorded Chronicles, that sounds fantastic. At least, on paper. It's never been officially localised.

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Saturday, May 14, 2016

Unannounced Pokemon Spotted in New Sun/Moon Trailer

A new trailer for Pokemon Sun and Moon showcases what appears to be a brand-new, unannounced monster.

Shortly after Japanese magazine CoroCoro released the trailer, Twitter user mattcavalcanti (via Kotaku) spotted the creature and shared the discovery on social media. You can see the dog-like Pokemon at the 12-second mark below.

For your convenience, here's a screenshot of the footage with an arrow pointing to the new creature.

stillpokemon_1024

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Friday, May 13, 2016

Xbox One Backwards Compatibility Supports Multiple Discs

Despite earlier reports that it may not be possible, Microsoft has found a way to make Xbox One backwards compatibility function with multi-disk Xbox 360 titles.

The news came from Major Nelson himself, via a post on r/xboxone. In fact, the first multi-disk game was added earlier this week, Deus Ex: Human Revolution - Director's Cut.

In a statement to IGN, a Microsoft spokesperson had this to say:

"Deus Ex: Human Revolution Director's Cut" was the first multi-disc Backward Compatible title added to the program. We know fans were asking for this feature and our engineers worked hard developing a solution to enable it so we could further expand the titles included in Xbox One Backward Compatibility. We're continuing to listen to our fans on Xbox Feedback and work with our publishing partners to grow out library of Xbox One Backward Compatibility titles and will work to include more multi-disc games."

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Microsoft Discontinues Support for Project Spark

Microsoft and Team Dakota have ceased support for Project Spark.

In a post on the game's official site, community manager Thomas Gratz announced that effective today, May 13, Microsoft's creation-centric platform is no longer available for download via the Xbox Marketplace or Windows Store.

In addition, online services will no longer be available for existing users after August 12, at which point players won't be able to upload or download any user-created content.

"This was an extremely difficult decision for our team that we do not take lightly," Gratz said. "When Project Spark transitioned away from active development last fall, many of our team members moved to other projects within Microsoft Studios." As such, it was "no longer feasible to continue the behind-the-scenes work involved with keeping Project Spark up and running with meaningful updates and bug fixes."

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XCOM 2: Alien Hunters Review

Just when I felt I'd gotten a handle on using the complex rules of XCOM 2's combat to my advantage, XCOM 2: Alien Hunters has gone and turned them against me. This DLC pack brings in three new major enemies that don't just soak up more damage, they tilt fundamental concepts of combat in their favor enough to threaten even experienced commanders. Fighting them takes some entirely new tactical thinking, and some new weaponry, which makes this DLC a net positive even though it creates some balance and replayability questions.

After being triggered by a tense story mission that both partially answered a lingering question about XCOM lore and presented a surprising type of fight that hadn't been seen yet in XCOM 2, Ruler aliens crash the party in random missions (even those with timed objectives) to make XCOM's job much more difficult. These three beefed-up variations on the Viper, the Berserker, and the Archon have terrifyingly powerful abilities and multi-row health bars that dwarf even the Sectopod. That'd be absurdly damage-spongy, except these aliens are cleverly built as multi-stage battles: they'll retreat off the map when you knock off a certain amount of their health (which doesn't regenerate) to return at random in a later mission. That makes them survivable, but learning to fight them is like learning to walk all over again.

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