Tuesday, August 1, 2017

Stardew Valley Multiplayer Coming in Early 2018

A blog post on the official Stardew Valley site has announced details about its upcoming multiplayer mode, while also revealing that the feature won't be coming until early 2018.

The post reveals that multiplayer will be played through players' ability to build up to three cabins on their farms for "farmhands," which will controlled by other players.

"Farmhands can do almost anything the main player can do," the post explains. "They can farm, mine, fight, fish, forage, marry NPCs and take part in festivals." However, certain decisions like when to sleep and when to start or end a festival can only be made by the main player.

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An Early Look at Batman: The Telltale Series Season 2 - IGN Plays Live

Batman: The Enemy Within, the second season of Batman: The Telltale Series, is out next week on August 8, but we're going to be giving players an early look at what's in store for Bruce Wayne on this week's IGN Plays Live.

So join Brian and Barrett today from from 1PM - 2PM PT (4PM - 5PM ET / 9PM - 10PM BST / 6AM - 7AM AEST) as they take a look at the first hour of the season premiere by tuning into IGN.com/live, or watch us on YouTubeTwitchFacebook, and get your questions answered by tweeting at IGN on twitter using the hashtag #IGNPlaysLive.

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SNES Classic Preorders Will Begin This Month

Despite an accidental preorder retail listing last month, Nintendo has announced that the Super NES Classic Edition will officially be available for preorder later in August.

In a Facebook post, Nintendo said the company "can confirm that it will be made available for pre-order by various retailers late this month." While declining to mention a specific number, Nintendo said "A significant amount of additional systems will be shipped to stores for launch day, and throughout the balance of the calendar year." Nintendo told IGN it intends to produce "significantly more" SNES Classic than NES Classics, which Nintendo had shipped 2.3 million units of worldwide before its cancellation this year.

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Lost Sphear Is Retro RPG Fun, a la I Am Setsuna

When JRPG kingmaker Square Enix unveiled their new development studio Tokyo RPG Factory back in 2015, many fans were hopeful for a return to the company's early RPG roots. Sure enough, the outfit's first foray into nostalgia -- I Am Setsuna -- received a warm reception for its loving homage to '90s classics like Chrono Trigger and Final Fantasy VI. This past week the developer released a short demo for its sophomore title, Lost Sphear. Will it be as welcomed as its spiritual predecessor? It's tough to say considering the demo is only about 30 minutes long. But even in that short time, I feel like Lost Sphear is off to a promising start.

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Mario + Rabbids Is Really Weird, and That’s the Point

I move an injured Peach into tiara-high cover. On the one hand, it obscures her line of sight, turning at least two Rabbids with springs attached to their feet into unreachable targets. On the other, I now hold the high ground over a third enemy - and I only need one more kill to complete the mission. My gumption is rewarded - it's a 100% hit chance. A celebratory animation kicks in once I hit the fire button, zooming into the steely face of the Mushroom Kingdom's de facto leader as she levels a shotgun the size of a French horn at her target. An enormous boom, and a cone of flame engulfs the creature and he scurries away, his arse now on fire (Peach currently has a 50% chance of adding a burn status effect). He phases out of existence, and I win. The Princess gives a demure twirl of happiness at having slaughtered those who would invade her country.

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Resident Evil: Revelations 1 and 2 Coming to Nintendo Switch

The 2012 and 2015 survival horror games, Resident Evil: Revelations 1 and 2 are coming to the Nintendo Switch late this year.

Capcom has announced that in addition to the re-release of Resident Evil: Revelations on Xbox One and PlayStation 4 on August 29, both Revelations and its sequel will be also be coming to Nintendo Switch before the end of 2017.

These revisions will see the iterations of the popular series running an increased frame rate at 1080p as well as add improvements to animations and details within the games.

Fans of the series will also be able to play the familiar Raid Mode with an added twist in The Ghost Ship: Chaos. This version of the popular mode will see players being able to access more powerful weapons and upgrades, but have to deal with shaken up enemy placements for an additional challenge.

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Tacoma Review

Witnessing six absent strangers' private moments aboard an empty space station left me feeling a little gross. Oddly enough, that's a good thing. My mild discomfort at invading their intimate privacy is a testament to how well Tacoma's characters are written and acted. I dug through their belongings, watched arguments and embraces, and discovered what happened when a dwindling oxygen supply forced the group to make rash decisions. Though I wish I'd had more time to get to know the crew better, Tacoma builds an intriguing and disturbing future world that's surprisingly well-developed even within its short playtime of three to four hours.

Playing as a contracted AI communications specialist, I boarded the Lunar Transfer Station Tacoma after the emergency had been resolved. I wandered around its three well-designed sections and watched ghost-like augmented-reality (AR) recordings that reveal what happened there while my Nintendo 3DS-like device downloaded the station's AI data. It was refreshing to be on an abandoned station without fretting over whether or not something was going to attack me. Instead, I got to take my time as I examined the station's futuristic objects (like cup ramen and beer), played basketball in zero gravity, and of course watched the recordings.

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