Monday, October 1, 2018

Fortnite's Floating Island Is Moving, and Its Cube Is Set to Grow

Fortnite's never-ending map changes that serve as its story are, unsurprisingly, continuing through Season 6. It looks like the focus this season will be on the floating island above Loot Lake, which EGM reports is on the move.

Season 5 ended when the giant purple cube having finished its own journey around the map by melting into Loot Lake.

Season 6 then began when the cube lifted the Loot Lake's island into the sky. It now seems the cube is moving the island to each of the runes it created during Season 5 in reverse order.

In fact, Fortnite Master tweeted Sunday that the island had reached the first rune and raised the platform it resides on. This seemed to cause bouncy volcanic craters to appear in the corrupted area.Capture

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Mega Man 11 Review

I was worried when I first saw Mega Man 11. Mega Man series lead Keiji Inafune had left Capcom in 2010, going on to make his own Mega Man clone. The new art style initially turned me off as well, as it was not as immediately appealing as the 80s-inspired throwbacks seen in Mega Man 9 and 10. But Mega Man 11 won me over with its delightfully amped-up difficulty and cool time-stopping ability that makes its challenges (barely) possible. The moments I had to take in the scenery were few, but Mega Man 11 taught me that feeling like Mega Man is more important than looking like Mega Man.

Watch a full stage of Mega Man 11 above.

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Ireland Backs Down from Labeling Loot Boxes as Gambling

Ever since 2017's Star Wars: Battlefront II loot box fiasco, an increasing number of governments have at least considered classifying video game loot boxes as a form of gambling. Despite recent indications to the contrary, however, Ireland is now shying away from labeling them as such.

Irish Legal News reports that Ireland Department of Justice Minister of State David Stanton told the Irish Senate last week that the department, "does not have a role to regulate game developers on how their games work nor, in the offering of in-game purchases."

Ireland was one of 15 governments earlier this month that signed a declaration from the Gaming Regulators European Forum that described loot boxes as, "blurring of lines between gaming and gambling."

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Fortnite Parody Featured on Last Weekend's SNL With Adam Driver

Adam Driver returned to host Saturday Night Live over the weekend, which saw Fortnite bleed over into the mainstream in a live-action parody.

Driver's character, WillamMcTavish1972, joins Pete Davidson's Splodeboy and Kyle Mooney's Doomsnake in Battle Royale, with the sole aim of honing his Fortnite skills to be better than his son's stepdad.

The gameplay portion of the skit is live-action, with the characters being played by Heidi Gardner, Chris Redd, and Mikey Day. Day spends most of his time running into a wall as Mr. McTavish struggles to get to grips with the game's basic controls.

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Red Dead Redemption 2 New Gameplay Trailer Shows Deeper Look Into the Open World

The second gameplay trailer for Red Dead Redemption 2 has released from Rockstar Games and shows a deeper look into the open world.

The first footage is also shown of first-person mode in the game.

Red Dead Redemption 2 will launch on Oct. 26 for PlayStation 4 and Xbox One, with multiplayer coming later in Novemver of 2018, beginning as a beta.

Developing...

 

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Assassin's Creed Odyssey Review

Ironically for a game set in ancient Greece, Assassin's Creed Odyssey is anything but Spartan. This epic-scale action-roleplaying game shines as a grand adventure through a magnificent and beautiful open world on a scale we've rarely seen. With so few compromises between quantity and quality, Odyssey vaults over its predecessors to become the most impressive game in the history of the series.

Assassin's Creed Odyssey begins more than 2,400 years ago at the onset of the Peloponnesian war: a decades-long struggle between Athens and Sparta for dominion over the ancient Greek world. It's a fitting period to explore that's rife with social and political intrigue, full-scale warfare on land and sea, and a tangible air of myth and legend. And after an astonishing 60-plus hours of galloping, sailing, and slicing through that historical-fiction sandbox, it's easy to see why it was worth fighting so hard over.

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Hands-On With the First Four Chapters of Call of Cthulhu

Call of Cthulhu, Cyanide Studios' RPG investigation game based on the pen and paper game of the same name, based on the HP Lovecraft short story of the same name, aims to emulate the rules of the former and the mood of the latter. Its first four chapters make good on the promise of an atmospheric, slow-moving horror experience that feels rooted in Lovecraft's world, but I'm still wondering just how much your decision making affects its outcomes.

 Call of Cthulhu puts you in the shoes of private investigator Edward Pierce, a grizzled veteran hustling for a struggling business out of his lived-in New England office in 1919. I really loved the attention to detail here: old leather-bound books, yellowed newspaper clippings and dim lighting made me want to settle down in Pierce's office with a cracked glass of whiskey, which is, incidentally, what Pierce does a lot.

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