Sunday, February 2, 2020

Taskmaster Explained: Who Is Black Widow's MCU Villain?

Marvel Studios is finally giving Black Widow her own movie. Spy photos from the set had fans thinking the Taskmaster will be one of the villains going up against Scarlett Johansson's Natasha Romanov in the film, and now it has been confirmed with footage shown at Comic-Con and in the trailer. But just who is Taskmaster, and what makes him capable of going toe-to-toe with one of the greatest super-spies in the Marvel Universe? Read on to learn more about this dangerous yet tragic mercenary villain. For a quick breakdown of all characters in the Black Widow movie based on the first trailer, watch the video below! [ignvideo url="https://www.ign.com/videos/2019/12/04/marvels-black-widow-whos-who-in-the-new-trailer"] taskmaster-black-widow

Marvel's Taskmaster Explained: The Basics

Taskmaster is widely feared as one of the most dangerous mercenaries in the Marvel Universe. That's because his photographic reflexes allow him to mimic the fighting style of anyone he studies. Taskmaster briefly turned to a life of crime, but he quickly realized that his skills are better used training other villains how to fight. Taskmaster will lend his knowledge and experience to any organization that can meet his price, be it Hydra, SHIELD, AIM or the Thunderbolts. Deep down he's not such a bad guy, but Taskmaster will never let his morals get in the way of a paycheck.

Taskmaster's Powers and Abilities

Taskmaster was injected with an offshoot of the super-soldier serum that unlocked the full potential of his mind's memory processes. Because of this, he has photographic reflexes. He can recreate the movements and fighting styles of anyone he observes, and he can also predict their movements in battle with near-perfect accuracy. That effectively makes him as talented a martial artist as heroes like Shang-Chi and Daredevil and as expert a marksman as Hawkeye and Bullseye. Taskmaster carries a wide arsenal of weapons that further help him replicate the moves of other heroes and villains. He wields a shield similar to Captain America's, a sword similar to that of Swordsman and Black Knight and various other projectile weapons. [widget path="global/article/imagegallery" parameters="albumSlug=15-bad-guys-who-could-plague-the-mcu-next&captions=true"] In addition to making him one of the deadliest fighters in the Marvel Universe, this unique talent has made Taskmaster a very in-demand martial arts instructor. He often makes his living training soldiers in in the arts of self-defense and battlefield combat. Taskmaster's abilities do come with certain drawbacks. For one thing, he can be caught off-guard when battling unfamiliar opponents or someone like Deadpool, whose fighting style is chaotic and unpredictable. And his photographic reflexes come at a heavy cost. The more he relies on his abilities, the more Taskmaster's brain literally overwrites old memories. Because of this, he remembers very little about his past and family.

Taskmaster: Origin and Background

Taskmaster first debuted in cameo form in 1980's The Avengers #195, before making his first full appearance in the following issue. These early stories established a basic origin story and modus operandi for the villain. They also showed him capable of battling powerful Avengers like Captain America and Iron Man to a standstill, though ultimately his unfamiliarity with the relatively recent recruit Jocasta proved to be his undoing.

taskmaster-avengers

Taskmaster has appeared in a number of stories in the decades since, sometimes serving as a villain and other times more as an anti-hero. As various stories established, he only cares about getting paid, so he's just as likely to work for SHIELD or the US government as he is taking on jobs that pit him against heroes like Daredevil and Spider-Man. Taskmaster even sided with Iron Man's pro-registration faction in Civil War, eventually becoming a drill instructor at Camp Hammond and tasked with training a new generation of heroes how to fight. Eventually, though, Taskmaster returned to a more self-centered, illegal lifestyle. It was only with the miniseries Taskmaster: Unthinkable that the character's true origin story and background were revealed. Readers learned that Taskmaster's real name is Tony Masters. He was once a SHIELD agent send to terminate a rogue Nazi scientist developing his own version of Captain America's super-soldier serum. When Masters injected himself with that serum, he gained his signature photographic reflexes but forgot his old life and even his wife in the process. While he briefly reunites with his estranged wife, Masters is forced to tap into his abilities to save her life, losing his memories all over again. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"] Taskmaster has continued to play both sides of the aisle since returning to his usual routine. One day he's acting as a double agent for the Secret Avengers, the next he's teaming up with Black Ant to kidnap various animal-themed supervillains for Kraven the Hunter's amusement. As long as the money is good, there are few jobs this elite mercenary won't take on. Yet the good man that was Tony Masters is never quite buried forever.

Taskmaster in Black Widow and Beyond the Comics

Taskmaster has appeared in several animated Marvel projects, including the TV series Avengers Assemble and Ultimate Spider-Man and the direct-to-video movie Heroes United: Iron Man and Captain America (all of which featured the voice of Clancy Brown). He's also appeared as a playable character in a number of Marvel video games, including Marvel vs. Capcom 3, Marvel Heroes and LEGO Marvel Super Heroes (all voiced by Steven Blum). [ignvideo url="https://www.ign.com/videos/2018/09/14/marvels-spider-man-side-mission-walkthrough-taskmaster-fight"] Taskmaster's most significant non-comics appearance to date is in the Playstation 4 game Marvel's Spider-Man. Taskmaster (voiced by Brian Bloom) appears as a recurring foe in the game, forcing Spider-Man to undertake various challenges while studying his moves. After Taskmaster is defeated, he reveals he was hired by a mysterious group to determine whether Spider-Man is worthy enough to join them. Taskmaster will also appear in Marvel's Avengers, which may be part of the same shared universe as Marvel's Spider-Man. Taskmaster was once rumored to appear in Marvel's Most Wanted, a planned Marvel's Agents of SHIELD spinoff, but that project was eventually canceled. Instead, he will now make his debut in the MCU in the Black Widow movie, where he'll be ripping off Captain America's most iconic move. As for who is playing him, or what his (or her?) true identity is in the film, only time will tell... For more on the Black Widow movie, check out our explainers on David Harbour's Red Guardian and Florence Pugh's Yelena Belova. [widget path="ign/modules/recirc" parameters="title=Explained!&type=articles%2Cvideos&tags=explained-recirc&count=6&columnCount=6&theme=article"] [poilib element="accentDivider"] Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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Key Teamwork Tips for Apex Legends

I've been playing Apex Legends regularly since it was released early last year, and while I fall more on the casual side of the player spectrum, I play enough to feel like I have some teamwork tips that are worth sharing.

Before we go any further, this advice is for people that a) aren't playing with friends and b) aren't using voice chat. This is primarily how I play (via matchmaking, no voice) and I've definitely found that it's very possible - and a lot of fun - to leverage the in-game systems to greatly aid both communication and strategy. So if that's how you play, read on.

Pay attention to squad requests

This one tip can be divided into two sides. As much as you should pay attention to incoming requests from your squad, you should also become familiar with making your own requests. On the off chance you are unfamiliar with this system, it's very simple: in addition to pinging things in the world, you can also ping from your inventory.

Let's say you have just picked up the Peacekeeper shotgun. If you're familiar with this weapon, you'll know that you can fit various attachments to it (including a shotgun bolt, a hop up, and a scope). You can ask your teammates to keep a look out for these attachments by hovering your cursor over their placeholder icons in the inventory and pressing the ping button. Your character will then verbally ask for that item, and the specific request will pop up in the chat/event log on the top-right of the screen. This is just one example, of course - by placing your cursor over various parts of the inventory you can request different things, like a body shield, helmet, backpack, health, shields… and so on.

The big advantage, of course, is that if you request something, your squad is more likely to keep an eye out for that item. They can then ping the item if they find it for you. And vice versa - you should always pay close attention to squad requests and take extra care when you're item-hunting to alert squad mates to items they're specifically looking for.

At a high level, the strategic benefits are obvious. For one thing, different players may prefer - and be extra skilled with - various weapon/attachment combinations. The faster a team can establish the load out they prefer, the more effective they're likely to be in the match.

I'd argue that there's also a kind of "soft benefit" here: if you are genuinely helpful to your squad (by demonstrating that you're paying attention to their needs), then you're more likely to be trusted, and more likely to be assisted in return. In my view, this makes the overall match a whole lot more fun. When I am in a squad that is effectively requesting-and-responding through a match, it feels more satisfying, constructive, and enjoyable.

[caption id="attachment_2296499" align="aligncenter" width="1920"]Teamwork makes the dream work. Teamwork makes the dream work.[/caption]

Guide squad mates toward generic upgrades

The previous tip is based around making and responding to specific requests. But this isn't the only way in which you should be thinking about your squad and how you can support them through a match, especially in terms of equipment.

When you start every match, you all start with nothing - this is a Battle Royale game, after all. And - depending where you land on the map - your chances of immediately coming across high-tier gear is pretty low. Of course, you can improve your chances by landing in a known high-tier area or you can land in one of the spots designated on the map with a blue shaft of light (which indicates high-gear loot placement; these locations can change dynamically with each new match). But regardless, chances are that your squad is going to be looking to acquire improved gear throughout the game.

There are some obvious things you can do here. For one thing, pay attention to the little squad tags on the bottom left of the screen. There, you'll see each squad member's health and shield bars (more on that in a moment). Make sure to pay attention to the shield bars, especially the colour - if there are no shield bars, it means that squad member doesn't have a body shield. So, in that scenario, you'll want to ping any body shields you come across to help rectify that situation. But even when everyone in the squad has shields, they might all be level 1 (indicated by two white bars). If you come across anything higher-level than this (blue = level 2, purple = level 3, and gold = level 4) then you'll want to ping these to help your squad mates find them.

Although you can apply this principle to almost any kind of equipment, it's always useful to help your squad improve their armour as quickly as possible. But this concept also dovetails with the idea of paying attention to squad requests: if someone is requesting a shotgun bolt (so you know they're using a shotgun), you'll always want to alert them to higher-level shotgun bolts where possible. The same rule applies to any item that you know is important to your squad mates (everything from scopes to stocks, for instance).

Keep an eye (and ear) on your squad's status

This is so easy to do, but so powerful. Don't ignore your squad, even if they aren't specifically requesting something. You'll always see their status tags on the bottom left of the screen. No matter where your attention is at a given time, it's easy to keep your squad mates' status in mind because those tags are always in your peripheral vision.

As mentioned above, the status tags show player health and shields status. If you see that a squad member's health is low for a while - and they aren't healing - then they might require a healing item like a syringe or med kit. Make sure to offer it to them (either ping one you find, or if you have spares, drop it on the ground and ping it for them). This doesn't take much effort, but it's a kind gesture that demonstrates care for your team, and that is just strategically smart anyway.

The status tags are also useful because you'll be able to see when squad mates are firing their weapon and when they are actually taking fire themselves. If you see that a squad member is taking fire (indicated by their tag flashing), you'll want to immediately look for them either in the world or on the mini-map. Your immediate priority in this scenario is to understand where the attacking squad is located, so that you can respond appropriately.

So, the status tags tell you a lot about what's going on at a glance. I think they're such a great example of clever UI design - these tiny tags communicate so much within such a small space. They're incredibly convenient. But remember, too, that the characters in the game often communicate verbally even when you aren't pinging stuff - they'll often yell out when they're under fire, or they'll call out when they shoot down an item bot, or when they use their special ability. All of these cues are vitally important to pay attention to as a way of giving you real-time information about what's happening on the battlefield.

[ignvideo url="https://www.ign.com/videos/2020/01/30/apex-legends-season-4-revenant-cinematic-trailer"]

Let your squad know what you're doing

Almost everything I'm recommending here involves the use of the ping system. So, it's probably worth mentioning at this point that you don't want to abuse that system - don't randomly ping stuff that isn't useful, and don't repeatedly ping the same thing over and over again. It's annoying, and it communicates to your team that you're impatient, impertinent and potentially untrustworthy. Don't do it.

With that public service announcement out of the way, you might be wondering what I mean by "let your squad know what you're doing". Well, bear in mind that there are plenty of cases where you aren't always in close proximity to your squad. There are a million reasons why this might happen - maybe you split from the squad after leaving the jump ship because you want to land in a different (but hopefully relatively close) location. Or maybe you're exploring and you want to make a dash towards some storage containers away from your squad to hunt for equipment.

Splitting up from your squad is fine, and it's sometimes actually desirable for tactical reasons. But - and we've all been here - you'll sometimes play a match with a total hero who won't pay any attention to the other two squad members, who won't suggest (or respond to) waypoints, and who will somehow end up on the other side of the map pursuing their own agenda. Hopefully these folks will disappear from the multiplayer if a single player mode is permanently introduced, but I digress.

The bottom line is (aside from not behaving like a lone wolf in a game that relies on multiplayer cooperation), it's always courteous - and sometimes strategically helpful - to let your squad know when you're taking a little detour. When you bring up the ping wheel, you can suggest waypoints for the whole squad to follow. But you can also indicate a "solo" waypoint: it's the equivalent of calling out "Hey everyone, I'm not leaving you, I'm just checking out this area over here." You can ping a location-based waypoint, but you can also ping a loot-based waypoint (the equivalent of "Hey everyone, I'm checking for loot in this location.") Helpfully, your character will verbally call out a version of each of these phrases where relevant.

Let fallen squad members know you haven't forgotten them

No matter how great you are at Apex Legends, it's more likely than not that you and members of your squad will succumb to death at some stage. One of the great design elements in Apex Legends is that death is a multi-stage process; and it's possible to come back from the brink, even when the odds seem hopeless. Apex Legends provides unprecedented space for epic comebacks, which is a huge part of the fun.

When you're downed by an enemy, you essentially bleed out for a short period of time. During this period you can slowly crawl around, but you can't attack or really do much of anything (although you can ping, which is awesome, because you can at least communicate enemy locations to the living members of the squad). The other people on your squad can heal you during this period, too. But if help doesn't arrive before you've bled out, you'll die, and you'll leave a death box in place of your corpse (containing all of the items you had on you when you died). What's awesome here, though, is that death will trigger another timer - your squad will have a period of time to pick up your banner from your death box, and take it to a respawn beacon to bring you back into the action (if they fail to do this in time, you'll be permanently dead, as the respawn window will have timed out).[poilib element="quoteBox" parameters="excerpt=If%20a%20squad%20member%20dies...%20you%20should%20ping%20their%20death%20box.%20This%20will%20let%20everyone%20know%20that%20you%E2%80%99ve%20acknowledged%20their%20death%2C%20and%20that%20you%20plan%20to%20retrieve%20their%20banner."]

I've noticed an increasing trend (which I'm going to specifically touch on in a moment), and it's worrying: more and more players who die will disconnect from the game well before their respawn timer is up. Aside from this likely being due to sheer impatience in some cases, I think it's also at least possible that players may sometimes think their squad is ignoring their death box - therefore, they don't see a reason to stick around and wait.

So, my advice here is really simple, but important: if a squad member dies and their respawn timer starts up, you should ping their death box. This will let everyone know that you've acknowledged their death, and that you plan to retrieve their banner. It's often really not advisable to pick up a banner immediately upon death unless it's convenient - this is because one or more enemy squads are likely nearby, and the death box itself can become a trap if you aren't careful (as a clever squad will keep it in their crosshairs, ready to take out helpful folks trying to resurrect squad mates).

It's also advisable - once you've picked up the banner - to ping the respawn beacon that you plan to use. Again, it's sometimes not practical to use the nearest beacon (maybe it's about to be outside the circle, or there are enemies nearby, etc…). But it does indicate to your fallen comrade (who is likely spectating the match at this point) that you do plan to respawn them, and they just need to wait a little longer for that.

Don't you dare disconnect early

Okay, I have to admit it, this is my single biggest pet peeve with Apex Legends. It's also a trend that I'm noticing more and more recently - again, it's just anecdotal, but I'm personally seeing more and more cases of folks disconnecting from the game early.

What I've noticed is that players mostly disconnect after they've died and are waiting for other players to pick up their banner. It's worth pointing out that the two relevant timers (bleeding out/knocked down and respawn) are each 90 seconds. So once you've actually died, your team has 90 seconds to pick up your banner.

By disconnecting before the respawn timer is up, you're essentially throwing your hands up in the air and storming out of the room. You are prioritising your own impatience over and above your team. And it also eliminates the possibility of a last-minute comeback for the team, which can be incredibly exciting!

I don't have much more to say about this one. In my mind, you should never deliberately disconnect from a match early (the only exception, perhaps, is if you end up in a squad that is verbally abusing you over voice - I've experienced that very rarely, but it can happen, and in those cases it's reasonable to pull the plug). But in general, don't do this.

[ignvideo url="https://www.ign.com/videos/2020/01/30/apex-legends-season-4-revenant-abilities-loba-theories-explained"]

As always, there are a million more tips for Apex Legends. Although there are numerous specifics in this piece, I think the overall message is clear: Apex Legends is a team-based experience. And thanks to the wonderful tools Respawn have included in the game, you don't need to use a mic to communicate effectively with your team. In fact, the in-game tools provide valuable audiovisual indicators that can provide very specific information to everyone.

No matter what, I think it's always important to be courteous and helpful to your squad mates. This isn't just for the sake of being nice, either (although that's never a bad thing); on a practical level, your squad will always have a better chance of success if it is working together. And I believe the game itself really shines when a squad is communicating and operating as a team.

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James Burns is a former contributor to numerous Australian gaming magazines. He is now Editor in Chief of Super Jump, and you can find him on Twitter here.



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9 Tips and Tricks for Dragon Ball Z: Kakarot

Here are Dragon Ball Z: Kakarot tips and tricks to get you started.

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Animal Crossing: New Horizon Multiplayer Details

Here's everything you can and can't do in Animal Crossing: New Horizon's Multiplayer.

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Metroid Prime 4 Developer Hires on DICE Art Director

Back in June 2019, Metroid Prime 4 developer Retro Studios posted a job opening for the art director of Samus' next major game. After eight long months, it appears that they've finally filled the position with former DICE art director Jhony Ljungstedt. And you thought your job interview process took forever.

First reported by VideoGamesChronicle.com, Ljungstedt previously worked as an art director for EA games such as Battlefield V, Mirror's Edge: Catalyst, two Battlefield 3 expansions, and the 2010 Medal of Honor.

[ignvideo url="https://www.ign.com/videos/2017/09/12/metroid-1991-vs-metroid-2017"]

It's currently unconfirmed what project Ljungstedt has been attached to, but considering Metroid Prime 4 is the only known Retro Studios project, and how it lines up with the game's rebooted development process, it's the most likely conclusion.

If Ljungstedt is indeed Metroid Prime 4's new art director, he'll be responsible for setting the "artistic vision," collaborating between the art team and Nintendo, and ensuring the project's art needs can be met on schedule.

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Schedules have been a sticky issue for Metroid Prime 4 as of late. Originally announced with nothing but a fancy logo during E3 2017, Metroid Prime 4 ran into a number of significant issues not long after. In Janury 2019, Nintendo announced that the game was restarting development after it failed to reach "the standards we seek in a sequel to the Metroid Prime series." Originally, it was said that Bandai Namco was developing Metroid Prime 4, but the development restart ended up with original Metroid Prime developer Retro Studios taking over the reins.

All of this information, plus Ljungstedt's hiring, seems to point to Metroid Prime 4 still being a long way off.

Here's a look at who is (and isn't) joining Ljungstedt at Retro, including original Metroid Prime producer Kensuke Tanabe. Can't wait for Metroid Prime 4? Here's every major game coming in 2020 to help tide you over. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

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5 Things Journey to the Savage Planet Doesn't Tell You

Don't forget about your compass, getting back lost resources, and more with these essential tips you might not know about in Journey to the Savage Planet.

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Deal Alert: The Nintendo Switch Animal Crossing Bundle is Up for Preorder

The Nintendo Switch was the best selling console of 2019 and we're not surprised at all. The Switch was released nearly 3 years again and still no other console is able to match the Switch's versatility. In addition, the already stellar gaming library has been bolstered with several high quality games in 2019, including Pokemon Sword and Shield, Super Mario Maker 2, Link's Awakening, Ring Fit, and much more. With increased pressure from Sony and Microsoft, Nintendo is likely to be more aggressive with deals and promotions during 2020. Check here for all the best deals on Nintendo Switch consoles, accessories, and games.

Out 3/20: Preorder Nintendo Switch Animal Crossing Edition Today for $299.99

This is, in my opinion, the best looking Switch out there. Every part of the Switch has been themed. The Joy-Con controllers are a pastel blue and green, the back of the Switch is embossed with an Animal Crossing design, and even the dock has a full color Animal Theme decal. I already own a Switch and for the first time I'm jealous of anyone who gets a hold of this one. RIght now, it's only available at select vendors.

Out 3/20: Preorder Animal Crossing for Switch, Get $10 in Best Buy Credit

This is the only deal available right now for preordering the hottest Switch game of 2020 so far. You'll need a MyBestBuy membership to get this free credit, but it's free to sign up.

Nintendo Switch V2 for $299.99

switchcomparisonThere are currently no Nintendo Switch console deals right now, but the least we can do is make sure you get the V2 model. The version 2 model boasts about 2 more hours of battery life, which is certainly not insignificant. It raises the battery expectancy from 2.5-7 hours to 4.5-9 hours. It might be confusing to some people because many stores still sell the older model alongside the new one. The easiest way to tell if you're getting the V2 model is the packaging. The new V2 model has a new box with a predominantly Mario red color.

Refurbished 2nd Generation Nintendo Switch "V2" Model for $259 at Walmart

This is a refurbished model sold from Walmart direct (not a marketplace vendor). That means it's probably going to look completely brand new, and worst case scenario it's easy to return it at your local Walmart store. Gamestop and Amazon are currently selling pre-owned units for $280. This is the V2 model with about 2 hours longer battery life than the original.

Nintendo Switch Lite for $179.99

This is the best and only deal for the Switch Lite right now. Compared to the Nintendo Switch, you'll save $100 in cold, hard-earned cash and have access to the same library. You lose out on a couple of things, like the ability to dock, detachable controls, a slightly smaller screen, HD rumble, and the little IR camera that most people never use.

The Best Memory Cards for Your Switch

The Nintendo Switch comes preinstalled with only 32GB of storage. To put that in perspective, Breath of the Wild alone will take up 40% of your storage capacity. I'd recommend you get  at least a 128GB card if you want to store as many smaller digital titles as you want, and the larger 400GB card if you plan to download bigger titles. SanDisk Ultra Micro SDXC Card:

Samsung EVO Select Micro SDXC Card:

Nintendo Switch Pro Controller for $59

The price of the Switch Pro hasn't changed since Black Friday, but this deal won't last forever. This is easily the best wireless controller for the Switch console (and quite possibly the best controller, period). Apart from the Joy-Cons, this is the only controller that supports rumble and amiibo NFC functionality. Definitely get this if you prefer the traditional gamepad layout or you use the Switch in docked mode often.

A Great Value Power Bank for the Nintendo Switch

This 30,000mAh power bank will work well with your Switch for these reasons:
  • It supports USB-PD (Power Delivery) charging up to 18W, equal to the official charger
  • Thanks to the full 18W of charging output, it can fully recharge a dead Switch in 3.5 hours
  • The Switch has a battery capacity of about 4500mAh, so you could fully charge it 6 times
  • USB-PD power banks can charge the Switch even while you're playing a game
It has solid user reviews and costs four times less than the official Switch power bank.

Another Power Bank Alternative That's Smaller, Lighter, and Less Expensive

This Aukey 10,000mAh USB Power Bank also features USB Power Delivery for the maximum charging rate for your Nintendo Switch, which means it should charge a fully depleted Switch in about 3 hours. It's half the battery capacity as the option above, but it can still charge a Switch 2 full times. It has a much smaller footprint than the 20,000mah model.

Darkest Dungeon Discounted at the Nintendo eShop

darkestdungeonIf you're like me and have been waiting a long time for a discount on Darkest Dungeon, it's finally here. This game has been out for a while, but it's still one of the best RPGs available for the Switch. Warning: it's a challenging game.

Nintendo Switch Video Game Deals

  • Animal Crossing: New Horizons (Switch) + $10 Best Buy Credit for $59.99
  • Battle Chasers: Nightwar for $14.99 (Amazon)
  • Bloodstained: Ritual of the Night for $19.99 (Gamestop)
  • Death Squared for $1.49 (Nintendo eShop)
  • Our World is Ended for $19.99 (Gamestop)
  • Slay the Spire for $19.99 (Gamestop)
  • Thronebreaker: The Witcher Tales for $19.99 (Nintendo eShop)

Refurbished SNES and NES Classic at Nintendo

Nintendo direct is selling refurbished SNES and NES Classic Edition consoles at a discount. The SNES Classic is currently selling for $69.99 (MSRP $80) and the NES Classic is $49.99 (MSRP $60). Since these systems are sold out everywhere else, this is easily the best way to obtain one without paying scalpers' prices. Despite the fact that they are refurbished, Nintendo is offering a full 1-year warranty, same as new. Nintendo explicitly states "We think you will find the standards for Authentic Nintendo Refurbished Products are VERY high."

$50 Nintendo eShop Gift Card for $44.99

You're basically getting 10% off all of your digital game purchases from the Nintendo eShop up to $50. You'll need to be a Costco member to get this deal.

Popular Switch Accessories

  • Nintendo Switch 1 Year Online Membership for $19.99 (Amazon)
  • Nintendo Joy-Con Pairs Starting at $69 (Amazon)
  • amFilm 2-Pack Tempered Glass Screen Protector for $8.99 (Amazon)
  • Orzly Molded EVA Hard Shell Carry Case for $13.99 (Amazon)
  • AmazonBasics EVA Hard Shell Carry Case for $13.99 (Amazon)
  • RDS Ballistic Nylon Hard Shell Carry Case for $17.74 (Amazon)
  • iVoler Complete System Carry Case for $33.99 (Amazon)
  • PowerA Joy-Con Comfort Grips for $9.88 (Amazon)
  • AmazonBasics Storage Case for 24 Switch Games for $8.99 (Amazon)
  • YCCTEAM AC Adapter Charger for $18.51 (Amazon)
  • 8Bitdo Sn30 Pro+ Bluetooth Gamepad for $49.99 (Amazon)
  • HORI Split Pad Pro Controller for $49.99 (Amazon)

The Most Popular Nintendo Switch Video Games

  • Animal Crossing: New Horizons + $10 Credit for $59.99 (Best Buy)
  • Arms for $49.94 (Amazon)
  • Donkey Kong Country Tropical Freeze for $51.76 (Amazon)
  • Dragon Quest XI: Echoes of an Elusive Age for $49.99 (Amazon)
  • Fire Emblem: Three Houses for $49.94 (Walmart)
  • Kirby Star Allies for $49.99 (Amazon)
  • Hyrule Warriors Definitive Edition for $44.97 (Amazon)
  • Luigi's Mansion 3 for $51.95 (Walmart)
  • Mario Kart 8 Deluxe for $53.90 (Amazon)
  • Mario Tennis Aces for $47.94 (Amazon)
  • New Super Mario Bros U Deluxe for $49.99 (Amazon)
  • Octopath Traveler for $49.94 (Amazon)
  • Pokemon Sword for $53.94 (Amazon)
  • Pokemon Shield for $51.81 (Amazon)
  • Ring Fit Adventure for $79.99 (Amazon)
  • Splatoon 2 for $49.99 (Amazon)
  • Super Mario Maker 2 $49.94 (Amazon)
  • Super Mario Odyssey for $58.24 (Amazon)
  • Super Mario Party $49.99 (Amazon)
  • Super Smash Bros Ultimate for $59.88 (Amazon)
  • Yoshi's Crafted World for $49.99 (Amazon)
  • Zelda: Breath of the Wild $49.99 (Amazon)
  • Zelda: Link's Awakening for $50.95 (Amazon)

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Eric Song is IGN's deal curator and spends 25% of his pay on stuff he posts.

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