PlayStation CEO Jim Ryan has said that the coronavirus pandemic has not changed Sony's price plan for the PS5. [ignvideo url="https://www.ign.com/videos/2020/03/27/ps5-no-delay-because-of-covid-19-says-sony-ign-news"] Talking to BBC Radio 1 Newsbeat, Ryan would not confirm a price, but did state that the pandemic had not changed PlayStation's pricing plans. He also believes COVID-19 will not impact distribution of the console. "It's obviously introducing a level of complexity any business would prefer not to have to deal with," he said. "But we're feeling really good about the supply chain, we're going to launch this year and we'll be global." While he notes that hardware engineers have been unable to get to China to complete their work on finalising prototypes, Ryan states that "everybody's just rolled their sleeves up and got on with it". [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Sony has been quiet about the PS5 for some time, but will finally show more from its next-generation console on June 4. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
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Friday, May 29, 2020
PS5 Price Has Not Been Affected by COVID-19
PS5 Conference Announced for June 4
Sony has announced that a PS5 conference will be broadcast on Thursday, June 4 at 1pm Pacific / 4pm Eastern / 9pm UK. Confirmed on the PlayStation blog, the show will last around an hour, and will be the first in a series of updates. As you might expect, we'll be seeing PS5 games shown off at the event - Sony hasn't specifically said that we'll see the PS5 unit itself, though.
On the PS Blog, PlayStation CEO Jim Ryan said: "The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware." Speaking to the BBC, Ryan added that the show will attempt to translate some of the excitement of Sony's previous keynotes for an at-home audience: "Normally you would be in Los Angeles in some auditorium with 2000 other people. You'd be able to cut the adrenaline and the testosterone with a knife. We've got to find a way to do that and give the community little bit of a jolt. When you watch the show next week, I think you'll see that we've been able to do that." [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Developing...Join us Thursday, June 4 at 1:00pm Pacific time for a look at the future of gaming on PlayStation 5: https://t.co/Yr8fafcOVd #PS5 pic.twitter.com/F0yBbDmOtC
— PlayStation (@PlayStation) May 29, 2020
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Dishonored: Original Story ‘Complete,’ But Series Is Not On Hold
Arkane has revealed that the original story of the Dishonored series is "complete", but the franchise has not been put on hold, as per previous reports. In an interview with IGN Middle East, Arkane Studio's Co-Creative Director Dinga Bakaba set the record straight about a previous quote from Arkane's Ricardo Bare, who said in 2018 that Dishonored was "resting for now." This led fans to believe that the future of the series was uncertain, with outlets reporting that the series had been put on hold. "It's weird because for us as a studio, we never did a sequel to a game we made before," Bakaba told IGN Middle East. "It was interesting to make and everything, but the rumors of putting the IP on hold was highly exaggerated and was misquoted" [ignvideo url="https://www.ign.com/videos/2019/06/10/deathloop-cinematic-reveal-trailer-e3-2019"] Bakaba believes that Bare's quote was "over-interpreted." "I don't think there was a decision to put [the] Dishonored series on hold," he explained. While Arkane has wrapped up the storyline concerning Emily Kaldwin and Corvo Attano and believes the narrative to be complete, this doesn't mean that there can't be any more games in the Dishonored universe in the future. "It's something where we had a story to tell about the Kaldwins and the Outsider, and that story is over," he said "So, whatever happens, that Dishonored is complete. This is the best, and most honest answer we can give but, in any case, I don't think we will be revisiting that [the Kaldwin storyline]. Bakaba goes on to explain that the decision not to revisit "that part" of the Dishonored world was a creative choice and speaks to Arkane's intentions as a studio. Bakaba goes on to explain that Arkane is "not a studio of one game, and I don't think we ever will be." In the years since Dishonored, we've seen Arkane turn to new projects like Prey, and supporting Machinegames in making Wolfenstein: Youngblood. [ignvideo url="https://www.ign.com/videos/2016/11/14/dishonored-2-review"] It's unclear what's next for Arkane as far as Dishonored is concerned, but this leaves the door open should they wish to return to the game's atmospheric world in some respect. We also have Deathloop to look forward to, an action-adventure game directed by Bakaba himself. The game is yet to receive a release date, but we'll be sure to update you if we hear anything more about it. In other Arkane news, footage of their cancelled Half-Life project 'Ravenholm' was recently revealed thanks to a Noclip documentary. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN absolutely desperate for another immersive sim from the masters at Arkane. Follow him on Twitter.
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Report: New PS4 Games Must Be Compatible With PS5 in Future
Sony has reportedly told developers that PS4 games submitted for certification from July 13 onwards must be forwards compatible with PS5. PS4 versions of The Last of Us 2 and Ghost of Tsushima will also apparently be compatible with PS5. Per a report from Eurogamer, developer documentation on Sony's internal Partner website now includes a step that must be checked, saying that the game has been tested for compatibility with PS5. That compatibility apparently means that the PS4 game's code must run without issues on a PS5, and the game must include all the same features. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Sony is also seemingly "strongly" recommending that any patch or remaster for a game submitted before July 13 would allow for PS5 compatibility. Any patch for a game submitted after that cut-off must ensure the game remains compatible with PS5. There's a difference between submission and release - games are submitted for certification well before release, so some games arriving after that cut-off date could still be non-compatible with PS5. However, Eurogamer also reports that it has heard that The Last of Us 2 and Ghost of Tsushima - Sony's final major PS4 exclusives - will be supported on PS5. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.
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Power Rangers: Battle for the Grid to Become the First Fighting Game With Cross-Play Across 5 Platforms
Power Rangers: Battle for the Grid is set to become the first fighting game to support cross-play across five major gaming platforms. The game launches on Google Stadia as part of June's collection of free games for Stadia Pro subscribers and will feature cross-play with the other platforms the game is already available on. That includes PS4, Xbox One, Nintendo Switch and PC via Steam. The news was revealed via Power Rangers: Battle for the Grid's Twitter account, which noted that Battle for the Grid was the first fighting game to be platform-agnostic in the current generation.
With fighting games necessitating extremely strong netcode for workable online play, cross-play is something of a rarity in the genre, so Battle for the Grid's move is an admirable one – especially for a game with a smaller playerbase than the traditional big hitters in the fighting game sphere, hopefully allowing fans to find a game more easily. As well as Battle for the Grid, Stadia Pro subscribers can also pick up Little Nightmares, Get Packed, Panzer Dragoon and Superhot as part of the package of free games for the month of June. We reviewed Power Rangers: Battle for the Grid back in March of 2019, calling the game a "mechanically sound 2D fighter." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.We are the Power Rangers!
Expect the Ranger Nation to grow as PRBFTG will be available for Stadia Pro subscribers starting June That'll make us the first fighting game with full crossplay for PS4, Xbox One, Nintendo Switch, Steam and Stadia. Tag your Stadia friends below! https://t.co/jT5YldUa5i — Power Rangers: Battle For The Grid (@Battle4TheGrid) May 28, 2020
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Marvel's Avengers: Devs Discuss Representing Disability
Crystal Dynamics, the developer behind Marvel's Avengers, and publisher Square Enix have revealed a new wheelchair-using superpowered NPC, which is one of the studio's many efforts to increase its representation of disability. [ignvideo url="https://www.ign.com/videos/2020/05/27/marvels-avengers-our-mission-video"] In a blog dedicated to accessibility, staff from Crystal Dynamics explained how accessibility has increased in importance to the studio since efforts first began in 2013. Last year, the studio earned APXP (Accessible Player Experience Practitioner) certification, signalling that it has staff members that are able to understand the experiences of players who have different needs. This has influenced several elements in Marvel's Avengers, including an NPC called Cerise. She is part of the Inhumans, a group of superpowered people who are one of the core teams in Marvel's comic canon. Her idle animations have been motion captured by Cherry Thompson, an accessibility specialist who has also been providing feedback on the game. Cerise provides representation for disabled people, but the game's design also helps cater to disabled players. "One of the examples I am most excited about is a high contrast user interface (UI)," said Meagan Marie, the senior community and social media manager for Marvel's Avengers. "The high contrast UI feature makes it easier to navigate for low-vision users or people who find some interfaces distracting and difficult to use. The UI team really did a great job on that one." [widget path="global/article/imagegallery" parameters="albumSlug=marvels-avengers-a-day-gameplay-trailer-screenshots&captions=true"] The game will also feature fully remappable controls, character-associated subtitles, campaign-relevant closed captions, and HARM Training Rooms, each of which is helpful for different types of players. Marvel's Avengers is due to release this September, after being delayed from a May launch. You'll be able to see more of the game during IGN's Summer of Gaming event, where we'll see the Avengers' War Table feature and co-op gameplay. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
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Thursday, May 28, 2020
Every Enchantment in Minecraft Dungeons
See all the ways you can power up your weapons with this Minecraft Dungeons guide.
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