Sharks and Beetles have flooded into your Animal Crossing: New Horizons islands this month - see the full list.
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Monday, June 1, 2020
Animal Crossing: All New June Fish and Bugs
The Last of Us Part 2 Director on How the Infected Have Evolved
The Last of Us Part 2 sees Ellie facing off against new human threats as she ventures into Seattle, Washington, but of course the world of Naughty Dog's post-pandemic series is home to plenty of infected enemies as well. And while the familiar forms these foes take return in the sequel, they've changed in some notable ways, as new types have also begun to appear. While you can check out IGN's The Last of Us Part 2 final preview for a breakdown of how the new and improved combat can play out, Part 2 Director Neil Druckmann spoke to IGN about how the development team approached the return of the Clickers, Bloaters, Stalkers, and the new Shamblers. "Like everything we do in The Last of Us, it has to feel grounded and believable in the world we built in the first game. With this game specifically, we wanted to find ways to add greater mechanical depth than any previous Naughty Dog game," Druckmann said. When it came to adding a new type of infected enemy, the Shambler, Druckmann noted that it has to "have a lineage, it has to have the same physiology that we established in the first game," to feel believable as something new in this world. [ignvideo url="https://www.ign.com/videos/2020/06/01/the-last-of-part-2-the-final-preview"] Shamblers have the ability to hurl noxious gas bombs at the player, which explode into a damaging, sight-obscuring cloud of smoke, and the foe does the same thing itself when defeated. Druckmann said this enemy idea played to the team's combat ambitions for the sequel. "One [reason for the Shambler] is it gets you to move, and the corrosive damage is [useful] when we don't want you to just stand still, we want the fights to feel dynamic," he said. "And, two, like any good horror [enemy], it limits your senses, it blocks your vision. So while the mechanic on its own might seem simple on paper, it's when you start combining it with all the other infected that can be coupled with the Shambler, it becomes really interesting. You have this situation where it bursts and you have this cloud you're trying to run away from and you don't quite see where the Shambler is. Now you have a Runner running through that cloud emerging from it; now the Runners become more dangerous." And, given that time has passed between the original and the sequel, and that Naughty Dog has also spent time improving Ellie's suite of moves, with new abilities like jumping and dodging, the returning infected types needed to be altered to present new challenges as well. [widget path="global/article/imagegallery" parameters="albumSlug=the-last-of-us-part-2-new-screenshots&captions=true"] "Because we introduced dodge and now you can dodge Clickers in a way you couldn't in the first game, now with Clickers, we have to find ways to make them more dangerous. Because when they charge at you, with Joel, he'd die; Ellie can dodge out of the way. So now Clickers are faster and more nimble as well to compensate for all the new mechanics that Ellie has," he said. "Likewise because of the tech of the PS4, we can have more infected onscreen. There are scenarios where you could have a whole hoard of Runners chasing you and, when the number is larger, Runners become more dangerous." Perhaps one of the scariest foes Ellie will face is the Stalker infected type, which returns from the original game but marks a chance for Naughty Dog to more deeply explore this type of enemy. "With the first game we introduced the Stalkers, [but] we didn't really get a chance to develop them and develop different setups with them," Druckmann explained. "We can really play to the horror of the infected and instead of just charging at you, they will actually run away from you and hide, and look for opportunities to surprise and lunge at you. Then they'll attack as a pack, which creates a different kind of tension. You know they're around, they're actually more quiet, so listen mode doesn't always reveal where they are." [ignvideo url="https://www.ign.com/videos/the-last-of-us-part-2-state-of-play-impressions-beyond-episode-647"] For more on The Last of Us Part 2's combat, find out what Druckmann told us last year about how enemy dogs lead to tough choices in The Last of Us Part 2, learn about some of the incredible tiny details Naughty Dog is filling the sequel with, and find out when you can read IGN's The Last of Us Part 2 review. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, IGN's weekly PlayStation podcast. Find him on Twitter @jmdornbush.
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Assassin's Creed Valhalla Drops to $49.94 on PS4 and Xbox One / Series X
The next game in Ubisoft's long-running historical series is Assassin's Creed Valhalla. It's coming "Holiday 2020" to Xbox Series X, PlayStation 5, Xbox One, PS4, PC, and Stadia (phew). You play as Eivor, a Viking warrior who leads a clan out of Norway and begins raiding English towns during the Dark Ages. When you're not looting and plundering, you can build and grow your own settlement to gain power in the region. Eivor can be male or female, and the game features a new combat system that includes dual-wielding weapons. You can read more in our Assassin's Creed Valhalla reveal. As usual with major Ubisoft releases, Assassin's Creed Valhalla will be available in a number of editions. Here's a look at what comes in each one, plus details about what preorder bonuses to expect. Note: the next-gen versions of the game are not yet up for preorder, but if you buy the Xbox One version, you'll get the Xbox Series X version for free.
Assassin's Creed Valhalla Standard Edition
PS4
- Get it at Amazon - $49.94
- Get it at Walmart - $49.94
- Get it at GameStop - $59.99
- Get it at Best Buy - $59.99
- Get it at Ubisoft Store - $59.99
Xbox One / Xbox Series X
- Get it at Amazon - $49.94
- Get it at Walmart - $49.94
- Get it at GameStop - $59.99
- Get it at Best Buy - $59.99
- Get it at Ubisoft Store - $59.99
PC
- Get it at Ubisoft Store - $59.99
- Get it at Epic Games Store - $59.99
Assassin's Creed Valhalla Gold Edition
- Get it at Amazon | GameStop | Best Buy | Walmart | Ubisoft Store - $109.99
- Get it at Amazon | GameStop | Best Buy | Walmart | Ubisoft Store - $109.99
- Get it at Ubisoft Store | Epic Games Store - $99.99
Assassin's Creed Valhalla Ultimate Edition
- Get it at GameStop (physical copy) - $129.99
- Get it at Amazon | Best Buy (digital) - $119.99
- Get it at GameStop (physical copy) - $129.99
- Get it at Ubisoft Store | Epic Games Store - $119.99
Assassin's Creed Valhalla Collector's Edition
Assassin's Creed Valhalla Preorder Bonus
Other Preorder Guides
- Biomutant Preorder Guide
- Cyberpunk 2077 Preorder Guide
- Dead Cells: Prisoners Edition Preorder Guide
- Destroy All Humans Preorder Guide
- The Elder Scrolls Online: Greymoor Preorder Guide
- The Last of Us Part 2 Preorder Guide
- Marvel's Avengers Preorder Guide
- Paper Mario: The Origami King Preorder Guide
- Spongebob Squarepants: Battle for Bikini Bottom Rehydrated Preorder Guide
- Tony Hawk's Pro Skater 1+2 Preorder Guide
- Watch Dogs: Legion Preorder Guide
- Yakuza: Like a Dragon Preorder Guide
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Codemasters Regains WRC License After 18 Years
Codemasters has secured the official WRC (World Rally Championship) license as part of a new deal that runs through until 2027. This restores the license to Codemasters, who last made an official WRC licensed game in 2002. As reported by GamesIndustry, Codemasters has signed the exclusive five-year deal that not only allows the company to develop and publish official WRC games, but also run associated esports tournaments. [ignvideo url="https://www.ign.com/videos/2020/03/20/wrc-9-announcement-trailer"] The developer's last game shipped as an official WRC product was 2002's Colin McRae Rally 3. The license was then passed to Evolution Studios, who began the WRC series in 2001. The official license was picked up by developer Milestone in 2010, and then Kylotonn in 2015. Kyloton and publisher BigBen Interactive will maintain the license until 2023, when it will pass over to Codemasters. With the WRC series, Codemasters will have two rally franchises in-house, as the developer currently has the Dirt series, itself the evolution of the once WRC-official Colin McRae Rally games. Codemasters plans to continue Dirt, and already has another entry planned ahead of the start of their tenure on WRC in 2023. This will also mark the company's second major license; Codemasters currently develops the official F1 racing video games. [ignvideo url="https://www.ign.com/videos/2020/05/07/dirt-5-announcement-trailer"] The WRC games from Codemasters will be released annually for console, PC, and mobile platforms, with the first game arriving in the 2023/2024 financial year. For more from Codemasters, check out the upcoming F1 2020, and the latest details on Dirt 5, which features voice actor legends Troy Baker and Nolan North. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
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The Last of Us Part 2's Combat Cycle: Beating Hearts and Butchery
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The Last of Us Part 2: PlayStation Boss Says Preorders Weren't Hurt By Spoiler Leak
PlayStation boss Jim Ryan has revealed that demand for The Last of Us Part 2 "remains strong" despite major story spoilers circulating online. Specifically, the spoilers appear to have had a limited effect on preorders for the game. In an interview with CNET, Ryan acknowledged the unfortunate situation, but mentioned that Sony has "tallied more preorders in Europe for The Last of Us Part 2 than it did for Marvel's Spider-Man at the same point before its launch." Ryan went on to say that he hopes The Last of Us Part 2 will be "a defining game for this generation," and added that while there haven't been any plans revealed for bringing the game to the PS5, The Last of Us Part 2 will run on the new console "without issue." [ignvideo url="https://www.ign.com/videos/2020/05/13/the-last-of-us-part-ii-inside-the-story-video"] Back in late April, major spoilers for the game circulated online, ruining some major moments of the game for fans waiting to play the hotly anticipated sequel. They're still doing the rounds, so please, be careful out there! Not long to go now until June 19, when the game launches worldwide on PS4. For more on The Last of Us Part 2, check out our article covering the game's incredible tiny character details. IGN's review of the game will go live on Friday June 12, at 12:01AM Pacific Time. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
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Prey VR for PSVR Listed by Retailer
A listing for an unannounced 'Prey VR' has been found on the website of UK retailer ShopTo. The page, which was seemingly taken down after being discovered, suggests that the game would be exclusive to PSVR. Following the original link to the listing now results in a 404, but Twitter user Nibellion managed to grab a screenshot prior to its deletion.
If the listing wasn't made in error, it's currently unclear what form the supposed game would take. Bethesda has a prolific recent history with VR games, previously porting VR versions of its tentpole games, such as Doom VFR, Fallout 4 VR and Skyrim VR. It may well be that Arkane's Prey is getting a similar treatment. Prey has already had a VR outing in the form of Typhon Hunter, a PC/PSVR spinoff from the main game where you can solve puzzles inside of VR escape rooms and enjoy a multiplayer game mode similar to Prop Hunt from Garry's Mod, where players can mimic inanimate objects. [ignvideo url="https://www.ign.com/videos/2017/02/15/the-first-11-minutes-of-prey"] This Shopto listing appears to be distinct from Typhon Hunter, however, which has stoked a lot of interest from fans of the base game. We reviewed Prey back in 2017, calling the game's space station setting "fantastically explorable." In other Arkane news, footage of the studio's cancelled Half-Life episode, Ravenholm, was recently revealed to the public for the first time. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Retailer ShopTo lists Prey VR for PlayStation VRhttps://t.co/BIZJ2jrrHt pic.twitter.com/fSCnS268xU
— Nibel (@Nibellion) June 1, 2020
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