Tuesday, July 14, 2020

Dual Universe PvP Multiplayer Shows Off the MMO's Impressive Scale

Dual Universe has always been one of those big space epic sci-fi MMO games that I've heard a lot about but never had real clarity on what it was exactly. A lot of that has to do with the fact that it's still in closed testing without opportunities to play easily, but it's also due to just how sprawling it all is. In terms of explaining Dual Universe, it's a bit like if you took the open-world sci-fi setting of EVE Online, mixed that with the crafting and building of No Man's Sky and Space Engineers, and put it all inside of a massive, seamless, single-server MMO with a full-on sandbox structure. That's a complex elevator pitch, but it seems pretty accurate from what I've seen. Players can do everything from exploring planets on foot to terraforming environments to create their own spacecraft, and even manipulating the entire galactic economy. On paper this is about as pure of a player-driven sandbox as I've seen yet. Up until now, all footage and information about Dual Universe has mostly focused on the way the game is structured and what players can do in it together -- but now developer Novaquark is revealing details on what players can do in it to each other, and I got to see the PvP in action and get answers to a few of my questions. [widget path="global/article/imagegallery" parameters="albumSlug=dual-universe-pvp-multiplayer-screenshots&captions=true"] Comprehending the scale of combat in Dual Universe is difficult since it's not enough to just explain how space combat works or show what spaceships shooting lasers looks like. We've all seen that before, so the context here is key. These aren't ships that players grinded out money for to buy, or grinded out resources to craft from a menu. These ships, including the massive space stations and multi-person carriers, were all built from scratch by players. Entire cities -- from the ground up -- are built by players. And it's all seamless. [poilib element="quoteBox" parameters="excerpt=These%20ships%20were%20all%20built%20from%20scratch%20by%20players."] During the demo I saw some combat moments and highlights including massive freighters stationed by several people in real-time, as well as needing to physically get up and run through the ship to perform repairs. In a lot of ways, the collaborative starship crew is reminiscent of a pirate crew in Sea of Thieves, but (presumably) with a lot more variables. [ignvideo url="https://www.ign.com/videos/2020/06/10/dual-universe-pvp-exclusive-trailer"] A lot of that sounds hyperbolic, so to keep things grounded just remember that the Open Beta period still hasn't launched yet. This means it's all still mostly theoretical in Closed Alpha since there are only around 20,000 players total at the moment. Whether or not this is all as seamless and smooth once more people are online remains to be seen. Gameplay also looks a bit slow to me. After dogfighting in games like EVE: Valkyrie and Elite Dangerous, along with Star Wars Squadrons coming soon, the scream of a TIE Fighter, the quick banking around debris, and explosive weapons rocketing across space are what I think of. The PvP gameplay in Dual Universe, by comparison, feels unfinished – which, to be fair, it is. Most ships seem to coast through space at a leisurely pace and don't zip around very quickly. Intuitively this makes sense because, from a technical perspective, it's likely extremely difficult to accommodate for all of that on a server designed to host so many people at the same time. But from a player perspective, it's not as exciting to look at as many other space combat games. [ignvideo url="https://www.ign.com/videos/2020/04/28/dual-universe-new-trailer-shows-off-incredible-sci-fi-potential"] Due to how Dual Universe is structured as a true sandbox, though, PvP is more of a means to an end than an activity people are likely to participate in frequently. If someone has something you want or is hogging an area or resource you'd like access to, then launching an attack makes sense. Or maybe they attacked you or your friends so the goal is payback. But there is significant risk associated with attacking another player. You don't just respawn with all your gear back at a base somewhere. Every ship represents hours of work so there is a lot at stake. [poilib element="quoteBox" parameters="excerpt=You%20don%E2%80%99t%20just%20respawn%20with%20all%20your%20gear%20back%20at%20a%20base%20somewhere.%20Every%20ship%20represents%20hours%20of%20work%20so%20there%20is%20a%20lot%20at%20stake."] Similar to games like EVE Online, there is real potential here for enormous space battles with hundreds or maybe even thousands of players in one area engaged in huge fight -- but it's all organic. You don't queue for PvP, it just happens in the world as a result of putting humans together. We naturally fight each other; it's inevitable. Novaquark isn't talking about other forms of PvP yet, such as on-foot combat or ground-based vehicles, but once everything is on display it could make for something really special. Whether or not Dual Universe can deliver on its lofty promises remains to be seen, but you shouldn't have to wait too much longer to get a taste since the Open Beta launches on August 27th, with a full launch planned for next year.

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David Jagneaux is a freelance writer for IGN. Talk RPGs with him on Twitter at @David_Jagneaux.



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Skull & Bones: Ubisoft Reportedly Rebooting Pirate Game

A report suggests that Ubisoft is rebooting its pirate IP Skull & Bones, which will now follow a "live" game model with ongoing storytelling inspired by Fortnite. Development sources told VGC that the game "had been struggling to carve itself a unique position among Ubisoft's existing portfolio of open-world games", leading the team to apparently reboot Skull & Bones last year, shifting away from "the premium box model" used by most of Ubisoft's AAA franchises like Assassin's Creed and The Division. [ignvideo url="https://www.ign.com/videos/2018/06/20/23-minutes-of-skull-and-bones-gameplay-in-4k-e3-2018"] According to the report, the rebooted Skull & Bones will feature "a persistent game world with quests, characters and storylines that will drastically evolve and change over time based on the collective actions of the community." The team behind Skull & Bones, which is also now reportedly being led by XIII writer/director Elisabeth Pellen, have been heavily inspired by Fortnite's success with "live storytelling." Skull & Bones was revealed during E3 2017 but was delayed until "2019-20" in early 2018, then delayed again in 2019, with no planned release date as of writing. In early 2019, Ubisoft unveiled a collaboration with Atlas Entertainment to create a TV show based on the game, a "female-driven drama set in the lawless frontier of the Indian Ocean at the end of the golden age of piracy in the 1700s." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

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Monday, July 13, 2020

Redecorate Your Island With These ACNH Road Designs

ACNH road design, road paths, and codes to decorate your island.

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Assassin's Creed Valhalla Won't Restrict Romance Options Based on Eivor's Gender

One of the big announcements reveals for Assassin's Creed Valhalla from the Ubisoft Forward event is how players can change the protagonist Eivor's gender at any point during the campaign. But when it comes to romance, a Ubisoft representative confirmed that Eivor's gender will not limit or change any of the available romance options that will be present in the final game. Speaking to IGN during today's episode of IGN News Live, Ubisoft's Youssef Maguid confirmed that "there are multiple people you can romance in the game, and you can romance all of them as either gender." [widget path="global/article/imagegallery" parameters="albumSlug=assassins-creed-valhalla-ubisoft-forward-screenshots&captions=true"] The choice-based romance was introduced in Assassin's Creed: Odyssey and like Valhalla, romance options weren't restricted by the player's gender. One difference between Odyssey and Valhalla, however, is that in Odyssey Alexios and Kassandra are two different characters. Whereas in Valhalla there is only one Eivor, who can either be played as a man or woman. In Odyssey, the separation of characters by gender did leave some narrative hurdles including romance. In one of the DLC, either Alexios or Kassandra was forced by the story to have a child with Darius' son or daughter to carry on the Spartan bloodline. In our preview and interview with Assassin's Creed Valhalla narrative director Darby McDevitt, the developer confirmed that the Animus will have new powers in this game. "To explain why would spoil a long-running secret, but I will say that the whole reason for why you can switch [Eivor's gender] back and forth fully embraces the often-overlooked science fiction nature of our series," McDevitt said. [ignvideo url="https://www.ign.com/videos/2020/07/12/assassins-creed-valhalla-hands-on"] For more, check out IGN's hands-on preview with Assassin's Creed Valhalla and our round-up of everything announced at Ubisoft Forward. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

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Babylon's Fall Still in Development, Platinum Confirms

Babylon's Fall, the upcoming PlayStation 4 and PC game developed in partnership between Square Enix and Platinum Games, has been confirmed to still be in development, but the wait for more info will be longer than previously planned. The Babylon's Fall development team took to Twitter to say that while they "hoped to reveal more about the game this summer," fans of the dark fantasy action game with a brushstroke visual art style called "Brushwork Filter" will have to be a bit more patient. [ignvideo url="https://www.ign.com/videos/2019/12/10/babylons-fall-gameplay-trailer"] "Greetings," the Tweet reads. "Thank you to all fans who've been following along for updates on Babylon's Fall. While we hoped to reveal more about the game this summer, we can share that development on Babylon's Fall is continuing to progress well, with the team working safely from home." "Square Enix and Platinum Games are committed to delivering an exhilarating experience and we look forward to showcasing much more on Babylon's Fall to you as soon as we can." Babylon's Fall, which is the second game from both Square Enix and Platinum Games following NieR: Automata, was revealed during E3 2018 and appeared in December 2019's PlayStation State of Play with a gameplay trailer and the promise of "more information next summer." [ignvideo url="https://www.ign.com/videos/2018/06/11/babylons-fall-reveal-trailer-square-enix-and-platinumgames-e3-2018"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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These 59 Games Are Confirmed for the Xbox Series X

Here are all the confirmed Xbox Series X games so far.

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Everything We Know About PS5 Preorders So Far

UPDATE 3:25 ET July 13: A new "informational" page for PS5 is now live at Amazon. Preorders for the next PlayStation, PS5, are expected to go live soon. The big problem is no one knows for sure when preorders are coming, what the prices will be, and when PS5 releases. However, GameStop, Walmart and Best Buy all have mailing lists you can join for information on the upcoming PlayStation 5 console. Definitely worth a sign-up, in my opinion. While there's no page for PS5 on Amazon just yet, interestingly there is a search category for "PlayStation 5 Consoles." There just isn't anything in it as of the time of this writing.

Where to Sign Up for PS5 Preorder Information

The jury is still out. As we've now entered the second half of 2020, and the PS5 release window is simply "Holiday," we're no doubt getting closer to an announcement each day. Unfortunately for everyone excited for the PS5, we don't have any clear answers on price, preorders, PS5 release date or availability. However, this page is going to be our dedicated PS5 preorder link and information page once we do get that juicy info, so make sure to watch it like a hawk. Also, while you're here, you can get much more immediate stock updates by following IGN Deals on Twitter. Here are the retailers with placeholder pages for PS5, but as of this writing, no preorder or pricing info. [ignvideo url="https://www.ign.com/videos/2020/05/29/ps5-the-future-of-gaming-trailer"]

PS5 Availability

A report earlier this year claims Sony plans to make fewer PS5s for the console's launch than it did for the PS4 for the same period, keeping the initial supply at around 6 million units worldwide. This could mean the PS5 will be tricky to come by, but the report states the production decision is based on expected demand stemming from its price, and is also subject to change.

PS5 Game Prices

The good news is we know games like Far Cry 6 support free upgrades from PS4 to PS5. The bad news is, it looks like PS5 and Xbox Series X games will cost $70. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] [poilib element="accentDivider"]  

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