Microsoft's Albert Penello claims the PS4 Pro's 4.2 teraflops of power isn't enough to render 'true 4K' natively.
In an interview with Eurogamer, he said "I think there are a lot of caveats they're giving customers right now around 4K. They're talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K.
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