Fans of RPGs are always looking for games where choices really matter. For years, Obsidian has been at forefront of experimenting with player choice, with ambitious projects like Alpha Protocol and Fallout: New Vegas both filled with fascinating ideas but rushed execution. With Tyranny, Obsidian is going all-in on player choice.
Two things make Tyranny super well-suited for this kind of role-playing: 1) it's based on the Pillars of Eternity engine, and 2) you play as a villain. The Pillars engine was an intentional throwback to 1990s RPGs like Baldur's Gate, and it gives Tyranny a couple advantages. First, it's built around text. Tyranny is a video game for people who like to read, and the potential amount of text gives the game's writers and designers the space to add in-depth options, like spending an hour exhausting every single option in a party member's dialogue.
from IGN Video Games http://ift.tt/2erMDHB
via IFTTT
No comments:
Post a Comment