From the very beginning, Mass Effect: Andromeda presents a strong, dedicated focus on customization, creatively expanding on some of the series' staple RPG elements. I played three early hours of the game last week, and here's everything I learned about the upcoming sci-fi RPG, excluding extensive character and narrative-based information, because we don't want to spoil anything.
Just like Shepard, pre-made versions of Andromeda's twin protagonists, Sara and Scott Ryder, exist, but the character customization menu also lends itself to creating more "hideous and outrageous" protagonists (to use BioWare's own words) than the existing Mass Effect trilogy did. Since the Ryders aren't military, there's an array of unconventional and bizarre hairstyles available that likely never would've suited the likes of Shepard, and I think we're going to have a whole lot of fun with it.
from IGN Video Games http://ift.tt/2lcmBc8
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