Perhaps at some point in the future, omnidirectional treadmills will become a fixture in every household, enabling proper 360 degree on-foot movement in virtual reality first-person shooters. Until that time, and with the exception perhaps of DOOM VR's dash and warp mechanic, most developers are making do with the unhappy marriage of head tracking for look controls with traditional thumbstick for movement, which is a system that at best breaks immersion and at worst leads to nausea.
Space Junkies avoids such issues with the simple solution of strapping every player into a jetpack. It doesn't matter that the movement of your feet isn't tracked by the game, because your feet never touch the ground in its anti-gravity arenas. It doesn't feel odd to be playing a virtual reality first-person shooter sitting down, because movement is handled by looking where you want to go and clicking the left thumbstick on the controller (in the case of my Gamescom demo, an Oculus Touch) in order to boost your jets and propel yourself in that direction.
from IGN Video Games http://ift.tt/2xvssPp
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