At an early point during my hour-long demo of The Evil Within 2, returning protagonist Sebastian ran into a room full of swinging bodies, their bleeding faces obscured by white masks. There was a weird red symbol painted onto one of its concrete walls. A camera on a tripod was the only other object of note, so I looked through it. Suddenly, I saw a door. Had looking at the camera made it appear? I was disorientated. Then a multi-headed, nude monster with a buzz-saw for a hand burst through the wall and screamed her way towards me.
Oh yeah, this was The Evil Within, all right.
My time with the Evil Within 2 showed that while improvements have been made to the formula, it fundamentally remains the same. Sebastian is still a sort of stiff, bewildered protagonist, the monsters are still pulled from the golden era of Japanese horror, and the world is as grimy and oppressive as some of the darker moments of Jacob's Ladder, a source of inspiration for original Evil Within director Shinji Mikami. But of course, that combination of quirks made the original game so much fun in the first place.
from IGN Video Games http://ift.tt/2w0r0H4
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