Die-hard wrasslin' fans know that there's nothing quite like the art of pro-wrestling.
It's not something you can easily replicate in a game since the matches - even the most basic ones - can contain so many moving parts that they wind up resembling a hybrid of a fight, a dance, a partnership, and a story. WWE 2K18's Executive Producer, Mark Little, is determined to chip away at this beast until the ultimate experience of working a fully realized and complex wrestling match is created.
During my brief hands-on with WWE 2K18 last week, I was able to experience some of this year's changes and improvements, all done in the name of giving fans the closest thing possible to a playable match. For last year's WWE 2K17, multi-man matches (including ladder matches) saw some significant tweaks that allowed for easier ladder placement along with a "roll out" feature that made for less clutter in the ring - the latter also helping create a cool resemblance to the way real Triple Threat and Fatal Fourway matches are constructed and executed in front of live crowds.
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