Some people don't like the art style of Xenoblade Chronicles 2. Me? I was surprised to find myself ever so slightly annoyed when the first combat sequence popped up to remind me that I was, in fact, playing a game.
In the few minutes before that moment, I might as well have been watching an expertly made anime about a young man named Rex, who ekes out his existence as a salvager on a cloud-covered sea while living on the back on dragon-like "Titan." Barely had the opening credits slipped past, and I found I already cared about the duo. For that matter, I admired the way the anime art style gave Rex's expressions a semblance of life that 3D animation still often lacks. Those opening moments were enough to prove that Xenoblade Chronicles 2 is doing right by its story-based approach after the relatively unsatisfying exploration-based Xenoblade Chronicles X.
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