Final Fantasy 7 Remake has a brand new combat system that's a significant departure from the 1997 original's Active Time Battle system. Of course it does, because we're in 2019. As much as using that old-school turn-based mechanic continues to bring me joy two decades after I first used it, the remake needs to put a fresh spin on it. And, with a sigh of relief, it looks like we can say that the new system is taking Final Fantasy 7 Remake in the right direction.
The new system is a hybrid design, blending a Kingdom Hearts-like action approach with a modified version of the Active Time Battle mechanic. Playing as Cloud, you can swing the Buster Sword around as you would in a hack-n-slash, landing blow after blow. But, while that iconic sword may be a chunky lad, standard sword attacks are a slow way of killing enemies. That's why you need to combine them with special abilities, which is where our old friend the ATB gauge comes in.
from IGN Video Games http://bit.ly/2J14JOz
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