It's hard to know where to start when writing about Agents of Mayhem, the new IP from the Saints Row developers at Volition. Some of its parts seem familiar of course, but taken together, it becomes difficult to describe in terms of other games. It takes multiplayer hero-shooter elements and puts them into a single-player experience, it borrows from the Pixar aesthetic and marries it to decidedly un-Pixar subject matter, and it even adds a surprising amount of RPG min/maxing to the predominantly shooty antics of third-person open-world action games. Even now as I read what I'm writing, it sounds kind of like I'm making it up as I go. I'm not – I actually played Agents of Mayhem, and it's just that off-the-wall. In a good way.
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