Friday, June 17, 2016

Final Fantasy 15 VR Made Me Cry

Final Fantasy's ability to let players escape into a realm of magic and wonder has always meant a lot to me. As a lonely little girl with few friends, I knew that I could always join the pixelated (and later polygonized) heroes of Final Fantasy on their adventures without fear of rejection. Yet they were on my TV, I was in my room, and I was certain I'd never be able to fully immerse myself in their world. Fast forward to E3 2016, when for seven fun-filled minutes, I was the closest I'll ever get to actually being in Final Fantasy, and it made me teary-eyed with joy.

It's wise of Square Enix to call Final Fantasy XV VR an "experience" rather than a gameplay demo, because the actual gameplay is decidedly simple. Taking on the roll of lanky shutterbug Prompto, you use a gun to help fellow protagonists Noctis, Ignis, and Gladiolus take down one of Final Fantasy's most notorious bosses: the mighty Behemoth. Embodying a gunslinger makes FFXV VR Experience feel like a first-person shooter, which is a bit odd considering FFXV is a third person action RPG, but the mechanic actually makes sense. Rather than having players potentially get motion sickness from constantly turning their head in order to track their sword strikes,  they can use Prompto's long distance abilities to stay still and take shots from afar. As someone who gets motion sickness pretty easily, I appreciated that I didn't have to swerve my head in different directions and be subjected to motion blur.

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from IGN Video Games http://ift.tt/1W3TTcc
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