Every generation or so, a massive technological advancement comes along that will change video games forever. The last one was the Internet, allowing us to play games with friends all over the world, update our titles, and get new content without going to the store, etc. If you've been paying attention, you probably know we're on the cusp of another one: virtual reality. Sure, the basic tech of VR isn't anything new. People have been experimenting with immersive worlds for decades. But with the HTC Vive, Oculus Rift, and PlayStation VR, we've finally got consumer-priced equipment that can deliver the goods, and with all this hardware, we're gonna need software.
Yu Suzuki's ambitious Dreamcast adventure is coming back in 2017 after a decade and a half away, but we can't help but think that he's sort of missing out on an opportunity to bring it to the next level. The original games were notorious for their level of immersion. As protagonist Ryo, you can wander freely through large, well-detailed towns, talking to everybody you meet, buying capsule toys, petting cats, etc. What made it work was the sense of nostalgic reality. You really felt like you inhabited Ryo's life, and transplanting that sensation into VR would be a huge accomplishment.
from IGN Video Games http://ift.tt/2eFHi1r
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