Wednesday, October 19, 2016

Halo Wars 2 Hands-On: Expect the Unexpected

For the first time since Halo 3: ODST in 2009, I don't know what to expect from a new Halo game. Halo 5 had its narrative surprises, of course, but in the end it was still a strong, impressive shooter with great co-op, fantastic multiplayer, and all the bells and whistles that come with Microsoft's flagship title. It was the Halo we know and expect.

Halo Wars 2 has the freedom to try something else.

By the time it launches in February 2017, there will be eight years of distance between Halo Wars 2 and the original. The RTS genre isn't exactly booming right now either, so there aren't a lot of modern mechanics or conventions to keep pace with. Its story, which takes place about six months after Halo 5, includes characters who don't know much about Master Chief's deeds, successes, and failures in the war against the Covenant. Its main villain is, perhaps aside from The Arbiter, the only villain in Halo I've cared about as more than a bullet sponge. One of its major modes, Blitz, is heavily influenced by collectible card games and strips away most of the plate spinning involved in RTS combat. Even the music is a bit of a departure, with much more brass joining the now iconic strings and "space monk" vocals.

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