After spending about 15 hours with Mafia 3, the thing that's surprised me the most is how smart, mature, and well written the story has been. Lincoln Cole's story could've unfolded as a cliche tale of revenge, but developer Hanger 13 dove past the superficial level to deliver a story rife with social commentary on post-Vietnam America and filled it with three-dimensional characters who I've grown to either genuinely care about or genuinely want to see dead.
In between the chunks of plot is the familiar open-world infrastructure that Grand Theft Auto 3 set in place 15 years ago. You drive around New Bordeaux (Mafia's version of New Orleans), get missions from various characters, reap your rewards, and occasionally get sidetracked along the way.
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