Friday, January 13, 2017

ARMS Is to Fighting Games What Splatoon Is to Shooters

That title, ARMS, will probably be revealed to be a comedy backronym – "Accentuated Reach Mechanism Seventhousand" or something – but I prefer to think of those four capital letters as a title named after the noises made by some Nintendo bigwig strolling past a young developers' cubicle: "What in god's name is going on with her ARMS?!"

What indeed! On first glance, ARMS is Wii Boxing gone anime, a quite literal extension of the motion control classic's core principles – camera perched behind some young slugger's head, you block, shuffle, dodge and, most importantly, throw gloved punches using the Joy-Con controllers' (thankfully, practically 1:1 accurate) motion sensors.

But play two matches – one to learn the basics, and one to see what happens when you start actually thinking about them – and it feels a little different. Pitched somewhere between Punch Out!! and Windjammers, it's a game that – with the right opponent, at least – pivots wildly from tense, tight circling to wild flurries of fantasy sports violence.

Continue reading…



from IGN Video Games http://ift.tt/2jsA0ft
via IFTTT

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