Thursday, January 12, 2017

Hearthstone: Designing Kazakus and Testing Red Mana

Welcome to the second part of my interview with Hearthstone senior designer Mike Donais. In this part of the conversation he discusses designing the Jade mechanic, the thinking behind the Grimy Goons' hand-buffing and why the idea of red mana – yes it was a thing! – didn't work. We go through designing each of the new Reno-style cards and Mike reveals that there are unlikely to be any more "no duplicates" cards any time soon. Oh, and we also discuss some cards that didn't make the cut or that evolved significantly – complete with placeholder art! Enjoy!

(Click here to read the first part, which covers Mike's thoughts on the meta, the evolution of Small-Time Buccaneer and the possibility of ladder changes.)

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