Monday, January 23, 2017

Torment: Tides of Numenara Preview - 2017's Most Promising RPG Yet

RPGs are supposed to be about more than just managing a character sheet; in the best pen-and-paper campaigns, the bulk of your time is spent talking. You're prodding the DM to see how much information they're willing to give up, and making persuasion or perception rolls in an attempt to uncover some hidden clue or alternative path to success. This is a part of the RPG heritage that modern games have largely forgotten (or at very least simplified into practical irrelevance), but Torment: Tides of Numenara makes it feel both vital and approachable.

In this most recent demo, I had around two hours to explore The Bloom - a fascinating new environment - and in that time, I never once drew my sword, dagger, or my menacing-looking, Tesla-inspired arc-thrower. I certainly could have, many times, but Torment provides so many other avenues for success that brute force rarely even seems necessary in order to get what you want - even when what you want is to be unambiguously evil.

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