I took a look at the map and estimated I was a short Nomad drive away from my objective in Mass Effect: Andromeda – maybe 30 or 40 seconds. I ran over some enemies, passed small settlements inside of icy caves, and saw the mysterious Remnant fighting wildlife, then double checked my position. I had only gone a short distance and was still at least a dozen discoveries away from my target. The map for this one of several explorable planets was so large I actually laughed.
You say you don't want to spend tons of time exploring each planet? Don't. You want to know everything about the Ryder family secrets? Hunt away. You want Ryder to act like the beloved Commander Shepard? Make it so. Members of developer BioWare told me that player freedom is more important than ever in Andromeda, and it showed in every facet of the game I experienced during my nearly 10 hours of playtime.
from IGN Video Games http://ift.tt/2mtAPJf
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