Imagine a fleet of starships comprised of science fiction's most famous vessels. The massive Galactica floating alongside the Millenium Falcon while Han bobs around a nearby Starfleet Medical Cruiser. This is the idea behind Dreadnought - that each player's ship fills the archetypal role of a team member that would otherwise be a uniquely specialized character.
Instead of playing as The Heavy or Reinheardt, for example, I climbed into the captain's chair of a 1/4 mile-long Destroyer-class starship. And while it took a few lives to get the hang of piloting my massive vessel, this concept worked remarkably well. There are five classes of ships to play as: two combination Tank / DPS roles, my Destroyer and the titular Dreadnought, the long-range sniper-esque Artillery Cruiser, the Technical Cruiser that can remotely repair nearby ships, and lastly the Corvettes, which while they may not have the biggest guns or thickest armor, can fly (literal) circles around larger ships and act as a scout for the rest of the team.
from IGN Video Games http://ift.tt/2r8DbzQ
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