Following the anger of players over Destiny 2's switch to one-time-use consumable shaders for armor, the game's director Luke Smith has clarified the alteration in the gameplay mechanic.
Smith explained in a series of tweets about Bungie's intent in making shaders single-use for the sequel, saying "Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you'll be flush w/ Shaders as you continue to play."
This expectation that users will amass enough shaders is also built into the gameplay arc of Destiny 2, as Smith said "When you reach level 20, Shaders will drop more often: vendor rewards, destination play and endgame activities.
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