At first glance Echo, a third-person stealth game from some of the developers behind Hitman, seems straightforward enough: You sneak around choking out patrols while trying to covertly complete an objective. But when I asked game director Martin Emborg about why every enemy looks like you and what the deal with this beautiful white mansion we were sneaking around was, it became clear there's more going on than just another stealth game.
The clearest twist from the classic Hitman formula shown so far is the way its enemies learn from your actions. Whenever you do anything – vaulting walls, killing guards, or even just stopping to eat a grape – it's logged and remembered by the AI. After you do enough actions, the room goes dark, all the enemies are rebooted, and they learn know how to do whatever you've done since the last blackout.
from IGN Video Games http://ift.tt/2wYsyBI
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