Tuesday, October 17, 2017

Gran Turismo Sport Review in Progress

Gran Turismo Sport is a remarkable technical showcase and the most polished GT game I've played in over a decade, although it's still been hamstrung by a set of strange priorities and burdened with a sprinkling of eccentric nonsense. Developer Polyphony Digital seems to have successfully brought a very robust, iRacing-inspired online racing experience to GT; it's serious, focused, structured, and – so far – totally reliable. It's also supremely good-looking, even on a standard PS4. However, it's lost a hefty slab of its single-player suite and its garage and track selection is startlingly stingy for a game so many years in the making.

I started my Gran Turismo Sport journey by diving head-first into the Campaign Mode, which is basically a series of license trials, racing scenarios, endurance tests, and hot lap challenges. There are many increasingly difficult tests to master and it wasn't long until I got the bug for compulsively restarting and retrying them, aiming for gold or bust (though I only rarely immediately stop at gold awards, because GT Sport naturally feeds you your friends' times to beat too). Campaign Mode has its tendrils in me, no doubt.

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