Before founding Gone Home developer Fullbright, Steve Gaynor worked at 2K Marin on BioShock 2: Minerva's Den, and speaking with IGN, Gaynor revealed how System Shock 2 inspired the creation of what is widely regarded as BioShock 2's best DLC.
On the latest episode of our monthly interview show IGN Unfiltered, Gaynor said the idea for Minerva's Den began to form during his interview at 2K Marin, when he was asked to pitch a level that could be slotted into the BioShock story. "I had pitched the computer core of Rapture as a thing with a guy who was splicing to become smarter and see all of the possibilities with math and stuff," he said.
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