Sunday, November 19, 2017

Easy Does It – The Case for Lowering the Difficulty

One of the first times I remember taking notice of the difficulty settings in a game was the original Doom. The game practically taunted me with its two lowest options: "I'm too young to die" and "Hey, not too rough," implying that I wasn't really serious about playing if I didn't at least bump it up to "Hurt me plenty." The message was clear - developer id Software wanted me to test my mettle and experience Doom as it was designed to be experienced – intense and challenging.

Many games, after all, are entirely built around the concept of challenge. These are the games that include an easy option only begrudgingly, or to make you feel more bad-ass for choosing one of the harder options. These are the games that want you to say "to hell with it, bring on the early-onset arthritis."

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from IGN Video Games http://ift.tt/2mIhUvX
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