If you're a longtime Monster Hunter fan and came out of that Sony E3 keynote with a few worries about World, I have just the quote for you, straight from executive director Kaname Fujioka:
"We're not taking things that people in the west hate and fixing them to make western players buy it. People sometimes make that assumption, or they've got that fear, but that's not the case at all."
Phew.
For those who love it, the appeal of Monster Hunter lies not just in its creature design and stupefyingly complex weaponry, but in how hard it makes you work to see it all. To get reductive for a moment, it's a distinctly 'un-western' approach - today's action big hitters all tend to smooth out any busywork, in favour of getting you from encounter to encounter at high speed. It makes perfect sense - just not for Monster Hunter.
from IGN Video Games http://ift.tt/2tb5LBg
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