I love the idea of VR gaming, but in practice, the last 15 or so months of it have yielded mostly underwhelming results. Maybe that's why my hands-on session with PSVR's Moss was so refreshing – because it actually feels like a well-thought-out, complete game that takes advantage of VR without using it as a gimmicky crutch.
Moss places you in the world of Quill, an adorable mouse who's got some platforming and combat to do. It's played from the third-person, which is used intelligently in VR; you are in the world in that you can look around and peek down into any of Quill's set pieces – heck, you can even brush your head or hand up against the foliage in Moss's jungly world. But you're never moving, so you won't have to worry about motion sickness. And not unlike fellow third-person VR platformer Lucky's Tale on Oculus Rift, the camera perspective lends a wonderful sense of scale and place to your VR experience.
from IGN Video Games http://ift.tt/2tWqXb5
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