Wednesday, April 18, 2018

Everything You Need to Know About Platinum's New Game: World of Demons

Earlier today IGN ran its first look at World of Demons, the latest project from PlatinumGames – an Android/iOS samurai action game that will be published by DeNA. That feature covers off key information about gameplay, art direction and story, as well as giving my hands-on impressions, but I figured you might also like to hear from some of the people that have been working on this game for the last three-odd years.

The quotes below are pulled from interviews, presentations and conversations that took place while I was at Platinum, and include a pretty wide range of people. To quickly introduce them, there's: Atsushi Inaba (Executive Vice President and Studio Head), Masaki Yamanaka (PlatinumGames Head of Game Design and World of Demons Creative Director), Andrew Szymanski (World of Demons Producer and Product Owner), Kento Koyama (PlatinumGames Lead Game Designer/World of Demons Co-director), Yasutaka Maeki (Environment Artist) and Hiroshi Yamaguchi (Music Composer).

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