Rare studio head Craig Duncan chats about his life and career, including his time running Rare. He discusses how Sea of Thieves arrived at its pirate theme, whether they might let other studios work on classic Rare IP, the Kinect years, and much more. Check out the video above for the entire interview!
If you'd rather listen than watch, here's an audio-only download link of the full episode.
Here is a preview clip, with Duncan discussing how the Rare team considered vampire and dinosaur themes for Sea of Thieves before finally settling on pirates:
And if you missed it, here's the last episode of Unfiltered, in which Diablo creator David Brevik discusses how Diablo came to be, what his never-finished version of Diablo 3 was like, and much more:
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