This month's IGN First is a bit different than usual. Rather than highlighting a single game -- we'll get back to that next month -- we're highlighting the Japanese game industry as a whole. We visited some of the biggest studios in Japan to focus on their games and creative processes. Check back all month for interviews, gameplay reveals, and more!
PlayStation's Japan Studio isn't shy about admitting the original Knack wasn't perfect. When a sequel was announced at last year's PlayStation Experience, Sony was open about listening to fan feedback and trying to improve upon the first game, even including a line of in-game dialogue about Knack's limited moveset.
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