The decision to close Visceral Games and refocus the the studio's Star Wars project wasn't made because it was a single-player title, according to Electronic Arts executive vice president Patrick Söderlund.
"This truly isn't about the death of single-player games—I love single-player, by the way—or story and character-driven games," Söderlund told Kotaku. "Storytelling has always been part of who we are, and single-player games will of course continue."
He went on to note that the publisher's decision to refocus the project also "isn't about needing a game that monetizes in a certain way.... At the end of the day, this was a creative decision. Our job is to give people a deep enough experience and story, and it's also to push the boundaries forward. We just didn't think we were getting it quite right."
from IGN Video Games http://ift.tt/2hg0HVw
via IFTTT
No comments:
Post a Comment