Last week, EA announced that they were closing down Visceral Games, the studio working on a new Star Wars game, essentially because it was too linear and story-based - meaning, exactly what I want from a Star Wars game.
They said the game is instead being "reshaped" to fit the "games as service" brand, which is a business model causing a whole bunch of developers to turn their backs on the type of games I grew up playing - the ones I've loved for my entire life. Of course, Battlefront 2 has a 5-7 hour single-player campaign, but it also has microtransactions that, in the beta, effectively encouraged a pay-to-win, low-key gambling system.
from IGN Video Games http://ift.tt/2gOHpJM
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