Star Wars Battlefront's lack of a campaign was a "conscious decision" to get the game out in time for the release of Star Wars: The Force Awakens.
During EA's Investor Day briefing, EA Studios boss, Patrick Söderlund addressed the much-criticised omission:
"The one thing that we got criticized for was the lack of a single-player campaign", he said. "It was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact."
from IGN Video Games http://ift.tt/1To3LvC
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