Tuesday, May 24, 2016

I Am Setsuna Is a Love Letter to the 16-bit Days of RPGs

I Am Setsuna takes the familiar pieces of Chrono Trigger – its classic active time battles and awesome tech-based attack system – and builds a much darker world around them. Tokyo RPG Factory's one-hour demo presents environments full of muted colors, a quaint mountain village setting, and depressing consequences. The heroine Setsuna has a major role to play in this dire narrative, as she sets off on a perilous journey to sacrifice herself in order to save the world from the wrath of monsters. "Setsuna means a type of poignant sorrow in Japanese," director Atsushi Hashimoto told IGN at GDC 2016, as he hinted at the project's overall tone.

The development team have never shied away at name-dropping I Am Setsuna's inspiration, but it's difficult not to feel poignant sorrow whenever a spiritual follow-up to Chrono Trigger gets mentioned. Chrono Trigger, a one-of-a-kind product of the mid-'90s RPG scene, has stood the test of time as one of the greatest video games ever made. The fabled Dream Project collaboration brought together the top-talent of the RPG genre to create an utterly fantastic singular work. But feelings of melancholy don't come from the game itself per se, rather the sad reality that one of the greatest video games of all time never got a proper follow-up. While the sequel, called Chrono Cross, blazed its own trail on the PlayStation, dozens of the first game's incredibly well-thought out ideas fell to the wayside over the course of 20 years.

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