Monday, May 23, 2016

Salt and Sanctuary Review

Forget about mages and warriors—in an RPG with a name like Salt and Sanctuary, I figured it was only appropriate to save the world as a chef. It's one of the eight starting classes, after all, and thus, clad in apron and armed with a three-foot iron pot and a handful of potatoes, I left the sanctuary of my galley to slay the pirates stealing our princess from our ship and murdering my crewmen. Larry never brained Curly with such vigor. Gordon Ramsay never unleashed such spite.

At last I made it to the deck, where I faced off with what looked like Cthulhu himself. I tossed a potato at him. He killed me in two hits. At last, I awoke on a far shore. Sound a little like Dark Souls? It's no accident. Salt and Sanctuary pulls liberally from From Software's series for this 2D adventure. In less capable hands, it might have devolved into parody, but instead Salt and Sanctuary establishes itself as a lovingly crafted reimagining that usually succeeds in capturing the spirit of From Software's adventures in a format that initially seems incompatible with it.

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