Much like its predecessor Happy Wars, Happy Dungeons' strength lies in its ridiculous closet of accessories and its button mashing fun. It still needs a few tweaks before it makes its full launch later this year, but the Xbox One Game Preview build I got my hands on shows a lot of promise.
Happy Dungeons is the follow up RPG to Happy Wars, one of the Xbox 360's first free-to-play games, and it has some cute ties to the original. When your character falls off one of the floating islands in Happy Wars, they find themselves in the land of Happy Dungeons. Here, you'll travel through different dungeons and fight through various enemies for loot.
It's nice that Happy Dungeons features a split-screen mode, but it also reminded me why playing with three other people on one screen is problematic. As an RPG, every player screen is loaded with teammates health and mana bars, three rows of skills, and other information. Factor in the other players in your game, three minions that follow each player, and friendly NPCs that sometimes join your battle and you've gone one incredibly busy screen. I sometimes had a hard time finding enemies when we weren't up against goblins. Those guys are pretty recognizable, but the bandits were not. Many of these issues do subside if you've got the screen to yourself, however.
from IGN Video Games http://ift.tt/29QvNBt
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