Despite becoming one of Xbox 360's most popular and influential multiplayer games, the original Gears of War nearly launched without a competitive multiplayer component.
In the latest episode of IGN Unfiltered (airing next Tuesday), series creator Cliff Bleszinski explained why, noting they "were under intense pressure from Microsoft to get the game out for holiday" and the company "didn't really think the cover-based gameplay would be any fun."
The team initially created "maps that felt like a lot like Counter-Strike," but discovered the game's "slow clunkiness and slow turning speed" made for an experience that "was kind of frustrating" when other players managed to get behind you. It wasn't until the map Gridlock was created that things began to fall into place, as the "half-donut" design fostered the "hide and go kill" gameplay that fans have come to love.
from IGN Video Games http://ift.tt/1TLgtRt
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