Deus Ex: Mankind Divided encourages you to play how you want even more so than its predecessor - but don't expect your enemies to pull punches, or your friends to not suffer the consequences.
I've always enjoyed games that give you freedom of choice in how you dispose of your adversaries, and in titles like Thief, Dishonored, and previous iterations of Deus Ex, finding a solution that didn't end in bloodshed always made me feel clever. However, sometimes the line between violence and peace is only separated by what kind of ammo you're packing.
While some situations in Mankind Divided are sure to follow such a path, the Dubai mission I played during a hands-on demo at E3 (shown in the video at the top of the page) last week threw me an unexpected curveball. Adam Jensen's task seemed pretty straightforward: infiltrate a crumbling hotel amidst a sandstorm and neutralize a group of cartel members to ensure they couldn't show up to an arms deal happening nearby, so that the rest of Jensen's task force could apprehend the dealer, with the help of an undercover informant. From there I was free to assassinate, knock out, or straight up sneak past the cartel reinforcements and disable the door leading to the arms deal. It was when the deal went south that I was truly tested.
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