Tuesday, June 21, 2016

Why Bayonetta and God of War Fans Might Love Nier: Automata

What do you do when your planet is overrun by aliens and their murderous robot minions? Escape to the moon, of course.

So explained game designer Takahisa Taura when asked about the conspicuous absence of humans in Nier: Automata during a hands-on demo at E3 last week. Unable to deal with overwhelming odds, most homo sapiens have left the fight for Earth to androids created specifically to take on the extraterrestrials' "bio-machines." It's a fight to the death, and from what I've experienced of Automata's combat so far, it's going to be epic.

During the demo I controlled 2B--one of Automata's main android protagonists--as she took on hordes of mechanical enemies. 2B's bot-destroying arsenal includes a short sword, a great sword, a pair of massive gauntlets (think the Nemean Cestus from God of War), and a companion pod that hovers above her and acts as both a gun turret and temporary zipline. Each of these upgradable battle instruments is assigned a face or shoulder button, making interchanging them a breeze. As I gleefully smashed, slashed, shot, and dodged my way through wave after wave of malicious automatons, I was happily reminded of both the frantic, fluid combat of Bayonetta (hardly surprising given that Platinum Games is involved in both titles), and the cathartic, arcady button-mashing of God of War. There was an immensely satisfying rhythm to demolishing swarms of robots, but that doesn't mean I could just turn off my brain.  Each type of enemy has its own unique properties, and I had stay on my toes and change up tactics if I wanted to stay one step ahead of overwhelming odds.

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